Don't activate abilities when a player is in creative mode.

This commit is contained in:
TfT_02
2013-03-25 23:15:09 +01:00
parent 3ae9956df9
commit 94b560ba01
4 changed files with 19 additions and 5 deletions

View File

@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.repair;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
@ -175,10 +174,6 @@ public class RepairManager extends SkillManager {
public void handleSalvage(Location location, ItemStack item) {
Player player = getPlayer();
if (player.getGameMode() != GameMode.SURVIVAL) {
return;
}
if (getSkillLevel() < Repair.salvageUnlockLevel) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
return;