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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-25 10:14:43 +02:00
Don't activate abilities when a player is in creative mode.
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@ -2,6 +2,7 @@ package com.gmail.nossr50.listeners;
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import java.util.List;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.block.Block;
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@ -135,6 +136,10 @@ public class BlockListener implements Listener {
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return;
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}
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if (player.getGameMode() == GameMode.CREATIVE) {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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BlockState blockState = event.getBlock().getState();
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ItemStack heldItem = player.getItemInHand();
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@ -208,6 +213,10 @@ public class BlockListener implements Listener {
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return;
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}
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if (player.getGameMode() == GameMode.CREATIVE) {
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return;
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}
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BlockState blockState = event.getBlock().getState();
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ItemStack heldItem = player.getItemInHand();
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.listeners;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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@ -274,6 +275,10 @@ public class PlayerListener implements Listener {
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return;
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}
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if (player.getGameMode() == GameMode.CREATIVE) {
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return;
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}
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Block block = event.getClickedBlock();
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ItemStack heldItem = player.getItemInHand();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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@ -333,6 +338,10 @@ public class PlayerListener implements Listener {
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return;
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}
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if (player.getGameMode() == GameMode.CREATIVE) {
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return;
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}
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ItemStack heldItem = player.getItemInHand();
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.repair;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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@ -175,10 +174,6 @@ public class RepairManager extends SkillManager {
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public void handleSalvage(Location location, ItemStack item) {
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Player player = getPlayer();
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if (player.getGameMode() != GameMode.SURVIVAL) {
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return;
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}
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if (getSkillLevel() < Repair.salvageUnlockLevel) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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return;
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