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Added isUnarmed Method
Checks if the player is not holding a tool, as opposed to checking if the player is holding air. This means that attacking with something such as a dirt block would count as unarmed.
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@ -9,6 +9,7 @@ Key:
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Version 1.5.02-dev
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+ Added option to config.yml for Chimaera Wings to stop using bed spawn points
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+ Added option to config.yml to let non-tools in hand count as unarmed
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= Fixed bug where no Mining XP was granted when Flux Mining was successful
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= Fixed bug where MobHealthbarTypes were not saved between server restarts
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! Changed Flux Mining mechanics. In order to use the ability, you need to infuse a pickaxe with furnace powers first.
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@ -498,6 +498,7 @@ public class Config extends AutoUpdateConfigLoader {
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/* Unarmed */
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public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }
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public boolean getUnarmedItemPickupDisabled() { return config.getBoolean("Skills.Unarmed.Item_Pickup_Disabled_Full_Inventory", true); }
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public boolean getUnarmedItemsAsUnarmed() { return config.getBoolean("Skills.Unarmed.Items_As_Unarmed", false); }
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/* Taming */
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public Material getTamingCOTWMaterial(EntityType type) { return Material.matchMaterial(config.getString("Skills.Taming.Call_Of_The_Wild." + StringUtils.getPrettyEntityTypeString(type) + ".Item_Material")); }
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@ -19,6 +19,7 @@ import com.gmail.nossr50.datatypes.skills.ToolType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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@ -48,7 +49,7 @@ public class UnarmedManager extends SkillManager {
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public boolean canDeflect() {
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Player player = getPlayer();
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return player.getItemInHand().getType() == Material.AIR && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT);
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return ItemUtils.isUnarmed(player.getItemInHand()) && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT);
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}
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public boolean canUseBlockCracker() {
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@ -13,6 +13,7 @@ import org.bukkit.material.Dye;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.party.ItemWeightConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.locale.LocaleLoader;
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public final class ItemUtils {
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@ -146,6 +147,20 @@ public final class ItemUtils {
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}
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}
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/**
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* Checks if the item counts as unarmed.
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*
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* @param item Item to check
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* @return true if the item counts as unarmed, false otherwise
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*/
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public static boolean isUnarmed(ItemStack item) {
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if (Config.getInstance().getUnarmedItemsAsUnarmed()) {
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return !isMinecraftTool(item);
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}
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return item.getType() == Material.AIR;
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}
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/**
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* Checks if the item is a helmet.
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*
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@ -41,6 +41,7 @@ import com.gmail.nossr50.skills.axes.AxesManager;
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import com.gmail.nossr50.skills.swords.Swords;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.ItemUtils;
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@ -251,7 +252,7 @@ public final class CombatUtils {
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processAxeCombat(target, player, event);
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}
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}
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else if (heldItem.getType() == Material.AIR) {
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else if (ItemUtils.isUnarmed(heldItem)) {
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if (!SkillType.UNARMED.shouldProcess(target)) {
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return;
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}
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@ -395,6 +395,8 @@ Skills:
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# When using Unarmed, picked up items will automatically get moved to a free slot instead of going in the slot
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# of your hand. Should item pickup be disabled when your entire inventory - except for your hand - is full?
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Item_Pickup_Disabled_Full_Inventory: true
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# Any attacks made without a tool, i.e. with one's open hand, a block, etc., will count as unarmed.
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Items_As_Unarmed: false
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Woodcutting:
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Tree_Feller_Sounds: true
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Level_Cap: 0
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