Added isUnarmed Method

Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
This commit is contained in:
mjkaufer
2014-12-29 00:12:46 -05:00
committed by TfT_02
parent af7ff3df58
commit 9426f44cdd
6 changed files with 23 additions and 2 deletions

View File

@ -19,6 +19,7 @@ import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
@ -48,7 +49,7 @@ public class UnarmedManager extends SkillManager {
public boolean canDeflect() {
Player player = getPlayer();
return player.getItemInHand().getType() == Material.AIR && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT);
return ItemUtils.isUnarmed(player.getItemInHand()) && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT);
}
public boolean canUseBlockCracker() {