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Added isUnarmed Method
Checks if the player is not holding a tool, as opposed to checking if the player is holding air. This means that attacking with something such as a dirt block would count as unarmed.
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@ -19,6 +19,7 @@ import com.gmail.nossr50.datatypes.skills.ToolType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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@ -48,7 +49,7 @@ public class UnarmedManager extends SkillManager {
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public boolean canDeflect() {
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Player player = getPlayer();
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return player.getItemInHand().getType() == Material.AIR && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT);
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return ItemUtils.isUnarmed(player.getItemInHand()) && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT);
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}
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public boolean canUseBlockCracker() {
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