Starting work on converting skills to use the new 100-scale system

This commit is contained in:
nossr50
2018-12-26 23:59:43 -08:00
parent 24e4c28355
commit 93d10c0739
12 changed files with 82 additions and 23 deletions

View File

@ -438,6 +438,7 @@ public class Config extends AutoUpdateConfigLoader {
public boolean getAbilityMessagesEnabled() { return config.getBoolean("Abilities.Messages", true); }
public boolean getAbilitiesEnabled() { return config.getBoolean("Abilities.Enabled", true); }
public boolean getAbilitiesOnlyActivateWhenSneaking() { return config.getBoolean("Abilities.Activation.Only_Activate_When_Sneaking", false); }
public boolean getAbilitiesGateEnabled() { return config.getBoolean("Abilities.Activation.Level_Gate_Abilities"); }
public int getCooldown(AbilityType ability) { return config.getInt("Abilities.Cooldowns." + ability.toString()); }
public int getMaxLength(AbilityType ability) { return config.getInt("Abilities.Max_Seconds." + ability.toString()); }
@ -471,6 +472,9 @@ public class Config extends AutoUpdateConfigLoader {
return disabled;
}
/* Axes */
public int getAxesGate() { return config.getInt("Skills.Axes.Ability_Activation_Level_Gate", 10); }
/* Acrobatics */
public boolean getDodgeLightningDisabled() { return config.getBoolean("Skills.Acrobatics.Prevent_Dodge_Lightning", false); }
public int getXPAfterTeleportCooldown() { return config.getInt("Skills.Acrobatics.XP_After_Teleport_Cooldown", 5); }
@ -488,6 +492,10 @@ public class Config extends AutoUpdateConfigLoader {
/* Mining */
public Material getDetonatorItem() { return Material.matchMaterial(config.getString("Skills.Mining.Detonator_Name", "FLINT_AND_STEEL")); }
public int getMiningGate() { return config.getInt("Skills.Mining.Ability_Activation_Level_Gate", 10); }
/* Excavation */
public int getExcavationGate() { return config.getInt("Skills.Excavation.Ability_Activation_Level_Gate", 10); }
/* Repair */
public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
@ -507,6 +515,10 @@ public class Config extends AutoUpdateConfigLoader {
public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }
public boolean getUnarmedItemPickupDisabled() { return config.getBoolean("Skills.Unarmed.Item_Pickup_Disabled_Full_Inventory", true); }
public boolean getUnarmedItemsAsUnarmed() { return config.getBoolean("Skills.Unarmed.Items_As_Unarmed", false); }
public int getUnarmedGate() { return config.getInt("Skills.Unarmed.Ability_Activation_Level_Gate", 10); }
/* Swords */
public int getSwordsGate() { return config.getInt("Skills.Swords.Ability_Activation_Level_Gate", 10); }
/* Taming */
public Material getTamingCOTWMaterial(EntityType type) { return Material.matchMaterial(config.getString("Skills.Taming.Call_Of_The_Wild." + StringUtils.getPrettyEntityTypeString(type) + ".Item_Material")); }
@ -519,6 +531,7 @@ public class Config extends AutoUpdateConfigLoader {
/* Woodcutting */
public boolean getWoodcuttingDoubleDropsEnabled(BlockData material) { return config.getBoolean("Double_Drops.Woodcutting." + StringUtils.getFriendlyConfigBlockDataString(material)); }
public boolean getTreeFellerSoundsEnabled() { return config.getBoolean("Skills.Woodcutting.Tree_Feller_Sounds", true); }
public int getWoodcuttingGate() { return config.getInt("Skills.Woodcutting.Ability_Activation_Level_Gate", 10); }
/* AFK Leveling */
public boolean getAcrobaticsPreventAFK() { return config.getBoolean("Skills.Acrobatics.Prevent_AFK_Leveling", true); }
@ -536,6 +549,10 @@ public class Config extends AutoUpdateConfigLoader {
return (cap <= 0) ? Integer.MAX_VALUE : cap;
}
public int getSkillAbilityGate(SkillType skill) {
return config.getInt("Skills." + StringUtils.getCapitalized(skill.toString()) + ".Ability_Activation_Level_Gate");
}
public boolean getTruncateSkills() { return config.getBoolean("General.TruncateSkills", false); }
/* PVP & PVE Settings */

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@ -726,6 +726,19 @@ public class McMMOPlayer {
return;
}
/*
* Check if the player has passed the gate requirement
*/
if(Config.getInstance().getAbilitiesGateEnabled())
{
if(getSkillLevel(skill) < skill.getSkillAbilityGate())
{
//Inform the player they are not yet skilled enough
player.sendMessage(LocaleLoader.getString("Skills.AbilityGateRequirementFail"));
return;
}
}
int timeRemaining = calculateTimeRemaining(ability);
if (timeRemaining > 0) {

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@ -119,6 +119,8 @@ public enum SkillType {
return Config.getInstance().getLevelCap(this);
}
public int getSkillAbilityGate() { return Config.getInstance().getSkillAbilityGate(this); }
public boolean getPVPEnabled() {
return Config.getInstance().getPVPEnabled(this);
}

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@ -1,5 +1,6 @@
package com.gmail.nossr50.skills;
import com.gmail.nossr50.config.Config;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;

View File

@ -21,6 +21,7 @@ public final class Woodcutting {
public static int leafBlowerUnlockLevel = AdvancedConfig.getInstance().getLeafBlowUnlockLevel();
public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
protected static boolean treeFellerReachedThreshold = false;
protected enum ExperienceGainMethod {

View File

@ -1,5 +1,6 @@
package com.gmail.nossr50.skills.woodcutting;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.mods.CustomBlock;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
@ -23,6 +24,7 @@ import java.util.HashSet;
import java.util.Set;
public class WoodcuttingManager extends SkillManager {
public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.WOODCUTTING);
}

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@ -116,7 +116,7 @@ public class FormulaManager {
switch (formulaType) {
case LINEAR:
if (!experienceNeededLinear.containsKey(level)) {
experience = (int) Math.floor(base + level * multiplier);
experience = (int) Math.floor( 10 * (base + level * multiplier));
experienceNeededLinear.put(level, experience);
}
@ -124,7 +124,7 @@ public class FormulaManager {
case EXPONENTIAL:
if (!experienceNeededExponential.containsKey(level)) {
experience = (int) Math.floor(multiplier * Math.pow(level, exponent) + base);
experience = (int) Math.floor( 10 * multiplier * Math.pow(level, exponent) + base);
experienceNeededExponential.put(level, experience);
}

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@ -208,6 +208,18 @@ public class SkillUtils {
public static boolean activationSuccessful(SecondaryAbility skillAbility, Player player, int skillLevel, int activationChance, double maxChance, int maxLevel) {
double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel) / activationChance;
return propagateSecondaryAbilityEvent(skillAbility, player, activationChance, chance);
}
/**
* Sends an event out regarding activation of RNG based sub-skills
* @param skillAbility The random-chance ability
* @param player The player that the skill belong to
* @param activationChance parameter used in activation calculations
* @param chance parameter used in activation calculations
* @return returns true if successful
*/
private static boolean propagateSecondaryAbilityEvent(SecondaryAbility skillAbility, Player player, int activationChance, double chance) {
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(player, skillAbility, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return (event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance) && !event.isCancelled();
@ -215,9 +227,7 @@ public class SkillUtils {
public static boolean activationSuccessful(SecondaryAbility skillAbility, Player player, double staticChance, int activationChance) {
double chance = staticChance / activationChance;
SecondaryAbilityWeightedActivationCheckEvent event = new SecondaryAbilityWeightedActivationCheckEvent(player, skillAbility, chance);
mcMMO.p.getServer().getPluginManager().callEvent(event);
return (event.getChance() * activationChance) > Misc.getRandom().nextInt(activationChance) && !event.isCancelled();
return propagateSecondaryAbilityEvent(skillAbility, player, activationChance, chance);
}
public static boolean activationSuccessful(SecondaryAbility skillAbility, Player player) {