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Tweaks to SkullSplitter/SerratedStrikes
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@@ -358,35 +358,7 @@ public class Combat
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}
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}
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/**
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* Attempt to damage target for value dmg with reason CUSTOM
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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*/
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public static void dealDamage(LivingEntity target, int dmg){
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dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
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}
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/**
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* Attempt to damage target for value dmg with reason cause
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param cause DamageCause to pass to damage event
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*/
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public static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
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target.damage(dmg);
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}
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/**
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* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param attacker Player to pass to event as damager
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*/
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public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
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public static void dealDamage(LivingEntity target, int dmg) {
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target.damage(dmg);
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}
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