Tweaks to SkullSplitter/SerratedStrikes

This commit is contained in:
nossr50
2012-02-14 10:33:49 -08:00
parent 441015d6a5
commit 939344816e
5 changed files with 30 additions and 42 deletions

View File

@@ -358,35 +358,7 @@ public class Combat
}
}
/**
* Attempt to damage target for value dmg with reason CUSTOM
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
*/
public static void dealDamage(LivingEntity target, int dmg){
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
}
/**
* Attempt to damage target for value dmg with reason cause
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param cause DamageCause to pass to damage event
*/
public static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
target.damage(dmg);
}
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
public static void dealDamage(LivingEntity target, int dmg) {
target.damage(dmg);
}