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Fixed bug with using Salvage on stacked items. Stacked items will now
return the appropriate amount of materials. Fixes #802
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@ -12,6 +12,7 @@ Version 1.4.03-dev
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= Fixed bug where players were unable to salvage leather armor
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= Fixed bug where players were unable to salvage leather armor
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= Fixed bug with repairing using materials with byte metadata
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= Fixed bug with repairing using materials with byte metadata
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= Fixed bug where Fishing was becoming less successful at higher levels
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= Fixed bug where Fishing was becoming less successful at higher levels
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= Fixed bug with using Salvage on stacked items.
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! Moved the Salvage unlock level from config.yml to advanced.yml
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! Moved the Salvage unlock level from config.yml to advanced.yml
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- Removed option to disable Salvage via the config file. This should be handled via permissions instead.
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- Removed option to disable Salvage via the config file. This should be handled via permissions instead.
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- Removed the option to use Woodcutting without an axe from the config file.
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- Removed the option to use Woodcutting without an axe from the config file.
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@ -188,7 +188,7 @@ public class RepairManager extends SkillManager {
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player.setItemInHand(new ItemStack(Material.AIR));
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player.setItemInHand(new ItemStack(Material.AIR));
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location.setY(location.getY() + 1);
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location.setY(location.getY() + 1);
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Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item));
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Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item) * item.getAmount());
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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