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	Fixed bug with using Salvage on stacked items. Stacked items will now
return the appropriate amount of materials. Fixes #802
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		| @@ -12,6 +12,7 @@ Version 1.4.03-dev | |||||||
|  = Fixed bug where players were unable to salvage leather armor |  = Fixed bug where players were unable to salvage leather armor | ||||||
|  = Fixed bug with repairing using materials with byte metadata |  = Fixed bug with repairing using materials with byte metadata | ||||||
|  = Fixed bug where Fishing was becoming less successful at higher levels |  = Fixed bug where Fishing was becoming less successful at higher levels | ||||||
|  |  = Fixed bug with using Salvage on stacked items. | ||||||
|  ! Moved the Salvage unlock level from config.yml to advanced.yml |  ! Moved the Salvage unlock level from config.yml to advanced.yml | ||||||
|  - Removed option to disable Salvage via the config file. This should be handled via permissions instead. |  - Removed option to disable Salvage via the config file. This should be handled via permissions instead. | ||||||
|  - Removed the option to use Woodcutting without an axe from the config file. |  - Removed the option to use Woodcutting without an axe from the config file. | ||||||
|   | |||||||
| @@ -188,7 +188,7 @@ public class RepairManager extends SkillManager { | |||||||
|             player.setItemInHand(new ItemStack(Material.AIR)); |             player.setItemInHand(new ItemStack(Material.AIR)); | ||||||
|             location.setY(location.getY() + 1); |             location.setY(location.getY() + 1); | ||||||
|  |  | ||||||
|             Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item)); |             Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item) * item.getAmount()); | ||||||
|  |  | ||||||
|             player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); |             player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); | ||||||
|             player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess")); |             player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess")); | ||||||
|   | |||||||
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