Fun with arrows

This commit is contained in:
nossr50 2023-12-22 13:07:34 -08:00
parent 967ffd6442
commit 9360e147ac
7 changed files with 54 additions and 12 deletions

View File

@ -2,11 +2,7 @@ package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.text.TextComponentFactory;
import net.kyori.adventure.text.Component;
import org.bukkit.entity.Player;
@ -31,7 +27,7 @@ public class TridentsCommand extends SkillCommand {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<>();
if (canUseSubskill(player, SubSkillType.TRIDENTS_TRIDENTS_SUPER_ABILITY)) {
if (canUseSubskill(player, SubSkillType.TRIDENTS_SUPER)) {
messages.add("Tridents Super Ability");
//TODO: Implement Tridents Super
}

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@ -35,6 +35,7 @@ public enum SubSkillType {
/* CROSSBOWS */
CROSSBOWS_SUPER_SHOTGUN(1),
CROSSBOWS_CROSSBOWS_LIMIT_BREAK(10),
CROSSBOWS_TRICK_SHOT(5),
/* Excavation */
EXCAVATION_ARCHAEOLOGY(8),
@ -99,7 +100,7 @@ public enum SubSkillType {
TAMING_THICK_FUR(1),
/* Tridents */
TRIDENTS_TRIDENTS_SUPER_ABILITY(1),
TRIDENTS_SUPER(1),
TRIDENTS_TRIDENTS_LIMIT_BREAK(10),
/* Unarmed */

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@ -112,7 +112,7 @@ public enum SuperAbilityType {
TREE_FELLER.subSkillTypeDefinition = SubSkillType.WOODCUTTING_TREE_FELLER;
SERRATED_STRIKES.subSkillTypeDefinition = SubSkillType.SWORDS_SERRATED_STRIKES;
BLAST_MINING.subSkillTypeDefinition = SubSkillType.MINING_BLAST_MINING;
TRIDENTS_SUPER_ABILITY.subSkillTypeDefinition = SubSkillType.TRIDENTS_TRIDENTS_SUPER_ABILITY;
TRIDENTS_SUPER_ABILITY.subSkillTypeDefinition = SubSkillType.TRIDENTS_SUPER;
SUPER_SHOTGUN.subSkillTypeDefinition = SubSkillType.CROSSBOWS_SUPER_SHOTGUN;
}

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@ -27,10 +27,7 @@ import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.OfflinePlayer;
import org.bukkit.*;
import org.bukkit.attribute.Attribute;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
@ -48,6 +45,7 @@ import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.projectiles.ProjectileSource;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
public class EntityListener implements Listener {
@ -1111,5 +1109,50 @@ public class EntityListener implements Listener {
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onProjectileHitEvent(ProjectileHitEvent event) {
/* WORLD BLACKLIST CHECK */
if (WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if(event.getEntity() instanceof Arrow originalArrow && event.getHitBlock() != null) {
if (originalArrow.getShooter() instanceof Player) {
// Avoid infinite spawning of arrows
if (originalArrow.hasMetadata(MetadataConstants.METADATA_KEY_SPAWNED_ARROW)) {
return;
}
// Spawn a new arrow shooting in a random direction
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
spawnArrow(originalArrow, originalArrow.getLocation());
}
}
}
private void spawnArrow(Arrow originalArrow, Location origin) {
// TODO: Add an event for this for plugins to hook into
// Spawn a new arrow shooting in a random direction
ProjectileSource originalArrowShooter = originalArrow.getShooter();
Arrow arrow = originalArrow.getWorld().spawnArrow(origin,
new Vector(
// TODO: Spawn arrow away from surface
Math.random() * 2 - 1,
Math.random() * 2 - 1,
Math.random() * 2 - 1), 1, 1);
arrow.setShooter(originalArrowShooter);
arrow.setMetadata(MetadataConstants.METADATA_KEY_SPAWNED_ARROW,
new FixedMetadataValue(pluginRef, originalArrowShooter));
arrow.setMetadata(MetadataConstants.METADATA_KEY_BOW_TYPE,
new FixedMetadataValue(pluginRef, originalArrow.getMetadata(
MetadataConstants.METADATA_KEY_BOW_TYPE).get(0)));
}
}

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@ -98,7 +98,7 @@ public class mcMMO extends JavaPlugin {
private static CommandManager commandManager; //ACF
private static TransientEntityTracker transientEntityTracker;
private @NotNull SkillTools skillTools;
private SkillTools skillTools;
private static boolean serverShutdownExecuted = false;

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@ -14,6 +14,7 @@ public class MetadataConstants {
* Take great care if you ever modify the value of these keys
*/
public static final @NotNull String METADATA_KEY_REPLANT = "mcMMO: Recently Replanted";
public static final @NotNull String METADATA_KEY_SPAWNED_ARROW = "mcMMO: Spawned Arrow";
public static final @NotNull String METADATA_KEY_BOW_TYPE = "mcMMO: Bow Type";
public static final @NotNull String METADATA_KEY_EXPLOSION_FROM_RUPTURE = "mcMMO: Rupture Explosion";
public static final @NotNull String METADATA_KEY_FISH_HOOK_REF = "mcMMO: Fish Hook Tracker";

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@ -182,6 +182,7 @@ Archery.SubSkill.ArcheryLimitBreak.Description=Breaking your limits. Increased d
Archery.SubSkill.ArcheryLimitBreak.Stat=Limit Break Max DMG
Archery.Listener=Archery:
Archery.SkillName=ARCHERY
Archery.SubSkill.ExplosiveShot.Name=Explosive Shot
Archery.Skills.ExplosiveShot.Off=
Archery.Skills.ExplosiveShot.On=&a**EXPLOSIVE SHOT ACTIVATED**
Archery.Skills.ExplosiveShot.Other.Off=Explosive Shot&a has worn off for &e{0}