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Added XP Bars
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package com.gmail.nossr50.runnables.skills;
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public class ExperienceBarHideTask {
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}
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package com.gmail.nossr50.util.experience;
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public class ExperienceBar {
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}
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package com.gmail.nossr50.util.experience;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.util.StringUtils;
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import org.bukkit.boss.*;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* A visual representation of a players skill level progress for a PrimarySkillType
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*/
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public class ExperienceBar {
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private final PrimarySkillType primarySkillType; //Primary Skill
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protected String experienceBarTitle; //Name Shown Above XP Bar
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protected BarColor barColor; //Color of the XP Bar
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protected BarStyle barStyle;
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protected Player player;
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protected double progress;
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protected boolean isVisible;
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public ExperienceBar(PrimarySkillType primarySkillType, Player player)
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{
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this.player = player;
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this.primarySkillType = primarySkillType;
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experienceBarTitle = StringUtils.getCapitalized(primarySkillType.getName());
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barColor = ExperienceConfig.getInstance().getExperienceBarColor(primarySkillType);
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barStyle = BarStyle.SOLID;
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isVisible = false;
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progress = 0.0D;
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}
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public String getTitle() {
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return experienceBarTitle;
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}
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public void setTitle(String s) {
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experienceBarTitle = s;
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}
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public BarColor getColor() {
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return barColor;
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}
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public void setColor(BarColor barColor) {
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this.barColor = barColor;
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}
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public BarStyle getStyle() {
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//TODO: Add config for style
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return barStyle;
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}
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public void setStyle(BarStyle barStyle) {
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this.barStyle = barStyle;
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}
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public void removeFlag(BarFlag barFlag) {
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//Do nothing
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}
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public void addFlag(BarFlag barFlag) {
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//Do nothing
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}
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public boolean hasFlag(BarFlag barFlag) {
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return false;
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}
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public void setProgress(double v) {
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//Clamp progress between 0.00 -> 1.00
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if(v < 0)
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progress = 0.0D;
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else if(progress > 1)
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progress = 1.0D;
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else progress = v;
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}
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public double getProgress() {
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return progress;
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}
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public void addPlayer(Player player) {
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//Do nothing
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}
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public void removePlayer(Player player) {
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//Do nothing
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}
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public void removeAll() {
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//Do nothing
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}
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public List<Player> getPlayers() {
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List<Player> players = new ArrayList<>();
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players.add(player);
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return players;
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}
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public void setVisible(boolean b) {
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isVisible = b;
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if(isVisible)
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showExperienceBar();
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}
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public boolean isVisible() {
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return isVisible;
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}
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public void showExperienceBar()
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{
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player.getServer().createBossBar()
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}
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/**
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* @deprecated
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*/
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public void show() {
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//Do nothing
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}
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/**
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* @deprecated
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*/
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public void hide() {
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//Do nothing
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}
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}
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