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Watch ourselves for negative xp gain.
Hopefully we'll get more info on the bug if we can't solve it by next release from anyone running a dev build. Will help on the hunt of issue #98
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/*
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This file is part of mcMMO.
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mcMMO is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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mcMMO is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.gmail.nossr50.listeners;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import com.gmail.nossr50.events.McMMOPlayerXpGainEvent;
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/**
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* Listener for listening to our own events, only really useful for catching errors
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*/
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public class mcSelfListener implements Listener {
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@EventHandler
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public void onPlayerXpGain(McMMOPlayerXpGainEvent event) {
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int xp = event.getXpGained();
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if(xp < 0) {
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try {
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throw new Exception("Gained negative XP!");
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} catch (Exception e) {
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System.out.println(e.getMessage());
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e.printStackTrace();
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}
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}
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}
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}
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