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Convert Salvage to a child skill.
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111
src/main/java/com/gmail/nossr50/skills/salvage/Salvage.java
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111
src/main/java/com/gmail/nossr50/skills/salvage/Salvage.java
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package com.gmail.nossr50.skills.salvage;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class Salvage {
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// The order of the values is extremely important, a few methods depend on it to work properly
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public enum Tier {
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EIGHT(8),
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SEVEN(7),
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SIX(6),
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FIVE(5),
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FOUR(4),
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THREE(3),
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TWO(2),
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ONE(1);
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int numerical;
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private Tier(int numerical) {
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this.numerical = numerical;
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}
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public int toNumerical() {
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return numerical;
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}
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protected int getLevel() {
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return AdvancedConfig.getInstance().getArcaneSalvageRankLevel(this);
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}
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protected double getExtractFullEnchantChance() {
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return AdvancedConfig.getInstance().getArcaneSalvageExtractFullEnchantsChance(this);
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}
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protected double getExtractPartialEnchantChance() {
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return AdvancedConfig.getInstance().getArcaneSalvageExtractPartialEnchantsChance(this);
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}
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}
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public static Material anvilMaterial = Config.getInstance().getSalvageAnvilMaterial();
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public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
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public static double salvageMaxPercentage = AdvancedConfig.getInstance().getSalvageMaxPercentage();
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public static int advancedSalvageUnlockLevel = AdvancedConfig.getInstance().getAdvancedSalvageUnlockLevel();
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public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
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public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();
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/**
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* Checks if the item is salvageable.
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*
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* @param item Item to check
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*
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* @return true if the item is salvageable, false otherwise
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*/
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public static boolean isSalvageable(ItemStack item) {
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if (Config.getInstance().getSalvageTools() && ItemUtils.isMinecraftTool(item)) {
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return true;
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}
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if (Config.getInstance().getSalvageArmor() && !ItemUtils.isChainmailArmor(item) && ItemUtils.isMinecraftArmor(item)) {
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return true;
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}
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return false;
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}
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protected static Material getSalvagedItem(ItemStack inHand) {
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if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
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return Material.DIAMOND;
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}
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else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
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return Material.GOLD_INGOT;
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}
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else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
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return Material.IRON_INGOT;
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}
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else if (ItemUtils.isStoneTool(inHand)) {
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return Material.COBBLESTONE;
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}
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else if (ItemUtils.isWoodTool(inHand)) {
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return Material.WOOD;
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}
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else if (ItemUtils.isLeatherArmor(inHand)) {
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return Material.LEATHER;
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}
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else if (ItemUtils.isStringTool(inHand)) {
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return Material.STRING;
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}
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else {
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return null;
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}
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}
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protected static int getSalvagedAmount(ItemStack inHand) {
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return SkillUtils.getRepairAndSalvageQuantities(inHand, getSalvagedItem(inHand), (byte) -1);
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}
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protected static int calculateSalvageableAmount(short currentDurability, short maxDurability, int baseAmount) {
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double percentDamaged = (double) (maxDurability - currentDurability) / maxDurability;
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return (int) Math.floor(baseAmount * percentDamaged);
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}
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}
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