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Convert Salvage to a child skill.
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@ -9,11 +9,11 @@ import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.ConfigLoader;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
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import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class CustomArmorConfig extends ConfigLoader {
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private boolean needsUpdate = false;
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@ -79,7 +79,7 @@ public class CustomArmorConfig extends ConfigLoader {
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if (repairable) {
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byte repairData = (byte) config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Value", -1);
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int repairQuantity = Repair.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
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int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
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if (repairQuantity == 0) {
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repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Quantity", 2);
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@ -11,11 +11,11 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.ConfigLoader;
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import com.gmail.nossr50.datatypes.mods.CustomTool;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
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import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class CustomToolConfig extends ConfigLoader {
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private boolean needsUpdate = false;
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@ -87,7 +87,7 @@ public class CustomToolConfig extends ConfigLoader {
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if (repairable) {
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byte repairData = (byte) config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Value", -1);
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int repairQuantity = Repair.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
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int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
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if (repairQuantity == 0) {
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repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Quantity", 2);
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