Convert Salvage to a child skill.

This commit is contained in:
GJ
2013-03-06 12:31:48 -05:00
committed by TfT_02
parent ead716ef0d
commit 91bf54019e
25 changed files with 710 additions and 194 deletions

View File

@ -9,11 +9,11 @@ import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.ConfigLoader;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
public class CustomArmorConfig extends ConfigLoader {
private boolean needsUpdate = false;
@ -79,7 +79,7 @@ public class CustomArmorConfig extends ConfigLoader {
if (repairable) {
byte repairData = (byte) config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Value", -1);
int repairQuantity = Repair.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
if (repairQuantity == 0) {
repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Quantity", 2);

View File

@ -11,11 +11,11 @@ import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.ConfigLoader;
import com.gmail.nossr50.datatypes.mods.CustomTool;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
public class CustomToolConfig extends ConfigLoader {
private boolean needsUpdate = false;
@ -87,7 +87,7 @@ public class CustomToolConfig extends ConfigLoader {
if (repairable) {
byte repairData = (byte) config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Value", -1);
int repairQuantity = Repair.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
if (repairQuantity == 0) {
repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Quantity", 2);