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Convert Salvage to a child skill.
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@ -10,6 +10,7 @@ import com.gmail.nossr50.skills.alchemy.Alchemy;
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import com.gmail.nossr50.skills.fishing.Fishing;
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import com.gmail.nossr50.skills.mining.BlastMining;
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import com.gmail.nossr50.skills.repair.ArcaneForging;
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import com.gmail.nossr50.skills.salvage.Salvage;
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import com.gmail.nossr50.skills.smelting.Smelting;
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import com.gmail.nossr50.util.StringUtils;
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@ -378,10 +379,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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reason.add("Skills.Repair.SuperRepair.MaxBonusLevel should be at least 1!");
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}
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if (getSalvageUnlockLevel() < 0) {
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reason.add("Skills.Repair.Salvage.UnlockLevel should be at least 0!");
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}
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List<ArcaneForging.Tier> arcaneForgingTierList = Arrays.asList(ArcaneForging.Tier.values());
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for (ArcaneForging.Tier tier : arcaneForgingTierList) {
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@ -414,6 +411,51 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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}
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}
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/* SALVAGE */
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if (getSalvageMaxPercentage() < 1) {
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reason.add("Skills.Salvage.MaxPercentage should be at least 1!");
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}
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if (getSalvageMaxPercentageLevel() < 1) {
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reason.add("Skills.Salvage.MaxPercentageLevel should be at least 1!");
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}
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if (getAdvancedSalvageUnlockLevel() < 1) {
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reason.add("Skills.Salvage.AdvancedSalvage.UnlockLevel should be at least 1!");
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}
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List<Salvage.Tier> salvageTierList = Arrays.asList(Salvage.Tier.values());
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for (Salvage.Tier tier : salvageTierList) {
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if (getArcaneSalvageRankLevel(tier) < 0) {
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reason.add("Skills.Salvage.ArcaneSalvage.Rank_Levels.Rank_" + tier.toNumerical() + " should be at least 0!");
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}
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if (getArcaneSalvageExtractFullEnchantsChance(tier) < 0 || getArcaneSalvageExtractFullEnchantsChance(tier) > 100) {
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reason.add("Skills.Salvage.ArcaneSalvage.ExtractFullEnchant.Rank_" + tier.toNumerical() + " only accepts values from 0 to 100!");
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}
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if (getArcaneSalvageExtractPartialEnchantsChance(tier) < 0 || getArcaneSalvageExtractPartialEnchantsChance(tier) > 100) {
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reason.add("Skills.Salvage.ArcaneSalvage.ExtractPartialEnchant.Rank_" + tier.toNumerical() + " only accepts values from 0 to 100!");
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}
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if (tier != Salvage.Tier.EIGHT) {
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Salvage.Tier nextTier = salvageTierList.get(salvageTierList.indexOf(tier) - 1);
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if (getArcaneSalvageRankLevel(tier) >= getArcaneSalvageRankLevel(nextTier)) {
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reason.add("Skills.Salvage.ArcaneSalvage.Rank_Levels.Rank_" + tier.toNumerical() + " should be less than Skills.Salvage.ArcaneSalvage.Rank_Levels.Rank_" + nextTier.toNumerical() + "!");
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}
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if (getArcaneSalvageExtractFullEnchantsChance(tier) > getArcaneSalvageExtractFullEnchantsChance(nextTier)) {
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reason.add("Skills.Salvage.ArcaneSalvage.ExtractFullEnchant.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Salvage.ArcaneSalvage.ExtractFullEnchant.Rank_" + nextTier.toNumerical() + "!");
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}
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if (getArcaneSalvageExtractPartialEnchantsChance(tier) > getArcaneSalvageExtractPartialEnchantsChance(nextTier)) {
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reason.add("Skills.Salvage.ArcaneSalvage.ExtractPartialEnchant.Rank_" + tier.toNumerical() + " should be less than or equal to Skills.Salvage.ArcaneSalvage.ExtractPartialEnchant.Rank_" + nextTier.toNumerical() + "!");
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}
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}
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}
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/* SMELTING */
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if (getBurnModifierMaxLevel() < 1) {
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reason.add("Skills.Smelting.FuelEfficiency.MaxBonusLevel should be at least 1!");
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@ -725,7 +767,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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/* REPAIR */
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public double getRepairMasteryMaxBonus() { return config.getDouble("Skills.Repair.RepairMastery.MaxBonusPercentage", 200.0D); }
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public int getRepairMasteryMaxLevel() { return config.getInt("Skills.Repair.RepairMastery.MaxBonusLevel", 1000); }
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public int getSalvageUnlockLevel() { return config.getInt("Skills.Repair.Salvage.UnlockLevel", 600); }
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public double getSuperRepairChanceMax() { return config.getDouble("Skills.Repair.SuperRepair.ChanceMax", 100.0D); }
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public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair.MaxBonusLevel", 1000); }
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/* Arcane Forging */
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public int getArcaneForgingRankLevel(ArcaneForging.Tier tier) { return config.getInt("Skills.Repair.ArcaneForging.Rank_Levels.Rank_" + tier.toNumerical()); }
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@ -736,6 +779,19 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public boolean getArcaneForgingDowngradeEnabled() { return config.getBoolean("Skills.Repair.ArcaneForging.Downgrades_Enabled", true); }
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public double getArcaneForgingDowngradeChance(ArcaneForging.Tier tier) { return config.getDouble("Skills.Repair.ArcaneForging.Downgrades_Chance.Rank_" + tier.toNumerical()); }
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/* SALVAGE */
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public double getSalvageMaxPercentage() { return config.getDouble("Skills.Salvage.MaxPercentage", 100.0D); }
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public int getSalvageMaxPercentageLevel() { return config.getInt("Skills.Salvage.MaxPercentageLevel", 1000); }
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public int getAdvancedSalvageUnlockLevel() { return config.getInt("Skills.Salvage.AdvancedSalvage.UnlockLevel", 350); }
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public boolean getArcaneSalvageEnchantDowngradeEnabled() { return config.getBoolean("Skills.Salvage.ArcaneSalvage.EnchantDowngradeEnabled", true); }
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public boolean getArcaneSalvageEnchantLossEnabled() { return config.getBoolean("Skills.Salvage.ArcaneSalvage.EnchantLossEnabled", true); }
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public int getArcaneSalvageRankLevel(Salvage.Tier tier) { return config.getInt("Skills.Salvage.ArcaneSalvage.Rank_Levels.Rank_" + tier.toNumerical()); }
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public int getArcaneSalvageExtractFullEnchantsChance(Salvage.Tier tier) { return config.getInt("Skills.Salvage.ArcaneSalvage.ExtractFullEnchant.Rank_" + tier.toNumerical()); }
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public int getArcaneSalvageExtractPartialEnchantsChance(Salvage.Tier tier) { return config.getInt("Skills.Salvage.ArcaneSalvage.ExtractPartialEnchant.Rank_" + tier.toNumerical()); }
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/* SMELTING */
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public int getBurnModifierMaxLevel() { return config.getInt("Skills.Smelting.FuelEfficiency.MaxBonusLevel", 1000); }
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public double getBurnTimeMultiplier() { return config.getDouble("Skills.Smelting.FuelEfficiency.Multiplier", 3.0D); }
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@ -464,11 +464,14 @@ public class Config extends AutoUpdateConfigLoader {
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public boolean getRepairAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Placed_Sounds", true); }
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public boolean getRepairAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Use_Sounds", true); }
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public Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); }
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public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Salvage_Anvil_Material", "GOLD_BLOCK")); }
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public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
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public boolean getSalvageArmor() { return config.getBoolean("Skills.Repair.Salvage_armor", true); }
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public boolean getRepairConfirmRequired() { return config.getBoolean("Skills.Repair.Confirm_Required", true); }
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/* Salvage */
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public boolean getSalvageAnvilMessagesEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Messages", true); }
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public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Salvage_Anvil_ID", "GOLD_BLOCK")); }
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public boolean getSalvageTools() { return config.getBoolean("Skills.Salvage.Salvage_tools", true); }
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public boolean getSalvageArmor() { return config.getBoolean("Skills.Salvage.Salvage_armor", true); }
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/* Unarmed */
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public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }
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@ -9,11 +9,11 @@ import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.ConfigLoader;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
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import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class CustomArmorConfig extends ConfigLoader {
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private boolean needsUpdate = false;
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@ -79,7 +79,7 @@ public class CustomArmorConfig extends ConfigLoader {
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if (repairable) {
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byte repairData = (byte) config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Value", -1);
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int repairQuantity = Repair.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
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int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(armorMaterial), repairMaterial, repairData);
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if (repairQuantity == 0) {
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repairQuantity = config.getInt(armorType + "." + armorName + ".Repair_Material_Data_Quantity", 2);
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@ -11,11 +11,11 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.ConfigLoader;
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import com.gmail.nossr50.datatypes.mods.CustomTool;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
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import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class CustomToolConfig extends ConfigLoader {
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private boolean needsUpdate = false;
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@ -87,7 +87,7 @@ public class CustomToolConfig extends ConfigLoader {
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if (repairable) {
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byte repairData = (byte) config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Value", -1);
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int repairQuantity = Repair.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
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int repairQuantity = SkillUtils.getRepairAndSalvageQuantities(new ItemStack(toolMaterial), repairMaterial, repairData);
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if (repairQuantity == 0) {
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repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Quantity", 2);
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@ -15,6 +15,7 @@ import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class RepairConfig extends ConfigLoader {
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private List<Repairable> repairables;
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@ -136,7 +137,7 @@ public class RepairConfig extends ConfigLoader {
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}
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// Minimum Quantity
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int minimumQuantity = (itemMaterial != null ? Repair.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity", 2));
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int minimumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), repairMaterial, repairMetadata) : config.getInt("Repairables." + key + ".MinimumQuantity", 2));
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if (minimumQuantity <= 0 && itemMaterial != null) {
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minimumQuantity = config.getInt("Repairables." + key + ".MinimumQuantity", 2);
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