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Stashing changes.. oh wait
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@ -15,7 +15,6 @@ public class ConfigExperienceCombat {
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static {
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static {
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COMBAT_EXPERIENCE_DEFAULT = new HashMap<>();
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COMBAT_EXPERIENCE_DEFAULT = new HashMap<>();
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COMBAT_EXPERIENCE_DEFAULT.put("creeper", 4.0D);
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COMBAT_EXPERIENCE_DEFAULT.put("creeper", 4.0D);
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COMBAT_EXPERIENCE_DEFAULT.put("cat", 1.0D);
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COMBAT_EXPERIENCE_DEFAULT.put("cat", 1.0D);
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COMBAT_EXPERIENCE_DEFAULT.put("fox", 1.0D);
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COMBAT_EXPERIENCE_DEFAULT.put("fox", 1.0D);
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@ -86,7 +85,7 @@ public class ConfigExperienceCombat {
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private HashMap<String, Double> combatExperienceMap = COMBAT_EXPERIENCE_DEFAULT;
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private HashMap<String, Double> combatExperienceMap = COMBAT_EXPERIENCE_DEFAULT;
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@Setting(value = "Special-Combat-XP-Multipliers")
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@Setting(value = "Special-Combat-XP-Multipliers")
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private HashMap<String, Double> specialCombatExperienceMap = COMBAT_EXPERIENCE_DEFAULT;
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private HashMap<String, Double> specialCombatExperienceMap = SPECIAL_COMBAT_EXPERIENCE_DEFAULT;
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@Setting(value = "PVP-XP", comment = "If true, players will gain XP from PVP interactions." +
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@Setting(value = "PVP-XP", comment = "If true, players will gain XP from PVP interactions." +
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"\nBe careful turning this on as this can potentially allow for unwanted behaviour from players." +
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"\nBe careful turning this on as this can potentially allow for unwanted behaviour from players." +
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