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https://github.com/mcMMO-Dev/mcMMO.git
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made new method more generic.
Removed no longer needed dropString variable Signed-off-by: Momshroom <Momshroom@gmail.com>
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b55ac12130
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@ -35,6 +35,7 @@ import java.util.HashSet;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.function.Predicate;
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//TODO: Seems to not be using the item drop event for bonus drops, may want to change that.. or may not be able to be changed?
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//TODO: Seems to not be using the item drop event for bonus drops, may want to change that.. or may not be able to be changed?
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public class WoodcuttingManager extends SkillManager {
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public class WoodcuttingManager extends SkillManager {
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@ -330,7 +331,8 @@ public class WoodcuttingManager extends SkillManager {
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}
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}
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// if KnockOnWood is unlocked, then drop any saplings from the remaining blocks
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// if KnockOnWood is unlocked, then drop any saplings from the remaining blocks
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else if (RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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else if (RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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Misc.spawnItemIfSapling(player, Misc.getBlockCenter(blockState),
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Predicate<String> isSapling = p -> p.contains("sapling") || p.contains("propagule");
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Misc.conditionallySpawn(isSapling, player, Misc.getBlockCenter(blockState),
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block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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}
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}
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@ -20,6 +20,7 @@ import java.util.Collection;
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import java.util.Locale;
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import java.util.Locale;
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import java.util.Random;
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import java.util.Random;
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import java.util.Set;
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import java.util.Set;
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import java.util.function.Predicate;
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public final class Misc {
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public final class Misc {
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private static final @NotNull Random random = new Random();
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private static final @NotNull Random random = new Random();
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@ -132,11 +133,9 @@ public final class Misc {
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* Drops the item from the item stack only if it is a sapling (or equivalent)
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* Drops the item from the item stack only if it is a sapling (or equivalent)
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* Needed for TreeFeller
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* Needed for TreeFeller
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*/
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*/
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public static void spawnItemIfSapling(@NotNull Player player, @NotNull Location spawnLocation, @NotNull Collection <ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
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public static void conditionallySpawn(@NotNull Predicate<String> predicate, @NotNull Player player, @NotNull Location spawnLocation, @NotNull Collection <ItemStack> drops, @NotNull ItemSpawnReason itemSpawnReason) {
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String dropString;
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for (ItemStack drop : drops) {
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for (ItemStack drop : drops) {
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dropString = drop.getType().getKey().getKey();
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if (predicate.test(drop.getType().getKey().getKey())) {
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if (dropString.contains("sapling") || dropString.contains("propagule")) {
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spawnItem(player, spawnLocation, drop, itemSpawnReason);
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spawnItem(player, spawnLocation, drop, itemSpawnReason);
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}
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}
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}
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}
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