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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
Javadocs cleanup
This commit is contained in:
parent
4ff6b5fbc7
commit
90fcf35c34
@ -73,8 +73,6 @@ public class PartyLockCommand implements CommandExecutor {
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/**
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/**
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* Handle unlocking a party.
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* Handle unlocking a party.
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*
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* @return true if party is successfully unlocked, false otherwise.
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*/
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*/
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private void unlockParty(CommandSender sender, String permissionMessage) {
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private void unlockParty(CommandSender sender, String permissionMessage) {
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if (!Permissions.partySubcommand(sender, PartySubcommandType.UNLOCK)) {
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if (!Permissions.partySubcommand(sender, PartySubcommandType.UNLOCK)) {
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@ -83,7 +83,7 @@ public interface DatabaseManager {
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* Convert all users from this database to the provided database using
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* Convert all users from this database to the provided database using
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* {@link #saveUser(PlayerProfile)}.
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* {@link #saveUser(PlayerProfile)}.
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*
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*
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* @param the DatabaseManager to save to
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* @param destination The DatabaseManager to save to
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*/
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*/
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public void convertUsers(DatabaseManager destination);
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public void convertUsers(DatabaseManager destination);
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}
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}
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@ -33,7 +33,7 @@ public class DatabaseManagerFactory {
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* stable. This method is subject to change and/or removal in future
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* stable. This method is subject to change and/or removal in future
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* versions.
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* versions.
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*
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*
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* @param man the DatabaseManager class to use
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* @param clazz the DatabaseManager class to use
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* @throws IllegalArgumentException if the provided class does not have
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* @throws IllegalArgumentException if the provided class does not have
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* an empty constructor
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* an empty constructor
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*/
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*/
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@ -912,7 +912,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
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/**
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/**
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* Get the Integer. Only return first row / first field.
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* Get the Integer. Only return first row / first field.
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*
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*
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* @param sql SQL query to execute
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* @param statement SQL query to execute
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* @return the value in the first row / first field
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* @return the value in the first row / first field
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*/
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*/
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private int readInt(PreparedStatement statement) {
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private int readInt(PreparedStatement statement) {
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@ -21,8 +21,7 @@ public class McMMOPlayerLevelUpEvent extends McMMOPlayerExperienceEvent {
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}
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}
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/**
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/**
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* @param levelsGained
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* @param levelsGained Set the number of levels gained in this event
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* @return Set the number of levels gained in this event
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*/
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*/
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public void setLevelsGained(int levelsGained) {
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public void setLevelsGained(int levelsGained) {
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this.levelsGained = levelsGained;
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this.levelsGained = levelsGained;
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@ -23,7 +23,7 @@ public class McMMOPlayerXpGainEvent extends McMMOPlayerExperienceEvent {
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}
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}
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/**
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/**
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* @param xpGained int amount of experience gained in this event
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* @return int amount of experience gained in this event
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*/
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*/
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@Deprecated
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@Deprecated
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public int getXpGained() {
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public int getXpGained() {
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@ -57,7 +57,7 @@ public final class ShareHandler {
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/**
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/**
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* Distribute Items amongst party members.
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* Distribute Items amongst party members.
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*
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*
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* @param item Item that will get shared
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* @param drop Item that will get shared
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* @param mcMMOPlayer Player who picked up the item
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* @param mcMMOPlayer Player who picked up the item
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* @return True if the item has been shared
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* @return True if the item has been shared
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*/
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*/
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@ -66,7 +66,7 @@ public final class Fishing {
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* Finds the possible drops of an entity
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* Finds the possible drops of an entity
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*
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*
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* @param target Targeted entity
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* @param target Targeted entity
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* @param possibleDrops List of ItemStack that can be dropped
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* @return possibleDrops List of ItemStack that can be dropped
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*/
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*/
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protected static List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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protected static List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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switch (target.getType()) {
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switch (target.getType()) {
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@ -355,7 +355,7 @@ public class FishingManager extends SkillManager {
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/**
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/**
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* Handle the Shake ability
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* Handle the Shake ability
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*
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*
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* @param mob The {@link LivingEntity} affected by the ability
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* @param target The {@link LivingEntity} affected by the ability
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*/
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*/
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public void shakeCheck(LivingEntity target) {
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public void shakeCheck(LivingEntity target) {
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fishingTries--; // Because autoclicking to shake is OK.
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fishingTries--; // Because autoclicking to shake is OK.
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@ -270,7 +270,7 @@ public class HerbalismManager extends SkillManager {
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* Process the Green Thumb ability for plants.
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* Process the Green Thumb ability for plants.
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*
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*
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* @param blockState The {@link BlockState} to check ability activation for
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* @param blockState The {@link BlockState} to check ability activation for
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* @param greenTerra
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* @param greenTerra boolean to determine if greenTerra is active or not
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*/
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*/
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private void processGreenThumbPlants(BlockState blockState, boolean greenTerra) {
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private void processGreenThumbPlants(BlockState blockState, boolean greenTerra) {
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Player player = getPlayer();
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Player player = getPlayer();
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@ -119,7 +119,8 @@ public class MiningManager extends SkillManager {
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/**
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/**
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* Handler for explosion drops and XP gain.
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* Handler for explosion drops and XP gain.
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*
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*
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* @param event Event whose explosion is being processed
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* @param yield
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* @param blockList
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*/
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*/
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public void blastMiningDropProcessing(float yield, List<Block> blockList) {
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public void blastMiningDropProcessing(float yield, List<Block> blockList) {
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List<BlockState> ores = new ArrayList<BlockState>();
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List<BlockState> ores = new ArrayList<BlockState>();
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@ -173,7 +174,8 @@ public class MiningManager extends SkillManager {
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/**
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/**
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* Increases the blast radius of the explosion.
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* Increases the blast radius of the explosion.
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*
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*
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* @param event Event whose explosion radius is being changed
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* @param radius to modify
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* @return modified radius
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*/
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*/
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public float biggerBombs(float radius) {
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public float biggerBombs(float radius) {
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return (float) (radius + getBlastRadiusModifier());
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return (float) (radius + getBlastRadiusModifier());
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@ -34,7 +34,7 @@ public class RepairManager extends SkillManager {
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/**
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/**
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* Handles notifications for placing an anvil.
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* Handles notifications for placing an anvil.
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*
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*
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* @param anvilID The item ID of the anvil block
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* @param anvilId The item ID of the anvil block
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*/
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*/
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public void placedAnvilCheck(int anvilId) {
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public void placedAnvilCheck(int anvilId) {
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Player player = getPlayer();
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Player player = getPlayer();
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@ -57,7 +57,8 @@ public class Taming {
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/**
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/**
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* Apply the Sharpened Claws ability.
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* Apply the Sharpened Claws ability.
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*
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*
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* @param event The event to modify
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* @param damage The initial damage
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* @return Damage with SharpenedClaws bonus damage
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*/
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*/
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public static double sharpenedClaws(double damage) {
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public static double sharpenedClaws(double damage) {
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return damage + Taming.sharpenedClawsBonusDamage;
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return damage + Taming.sharpenedClawsBonusDamage;
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@ -61,7 +61,7 @@ public class TamingManager extends SkillManager {
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/**
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/**
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* Award XP for taming.
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* Award XP for taming.
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*
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*
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* @param event The event to award XP for
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* @param entity The LivingEntity to award XP for
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*/
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*/
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public void awardTamingXP(LivingEntity entity) {
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public void awardTamingXP(LivingEntity entity) {
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switch (entity.getType()) {
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switch (entity.getType()) {
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@ -100,7 +100,8 @@ public class TamingManager extends SkillManager {
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/**
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/**
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* Apply the Gore ability.
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* Apply the Gore ability.
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*
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*
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* @param event The event to modify
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* @param target The LivingEntity to apply Gore on
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* @param damage The initial damage
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*/
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*/
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public double gore(LivingEntity target, double damage) {
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public double gore(LivingEntity target, double damage) {
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Taming.goreMaxChance, Taming.goreMaxBonusLevel)) {
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Taming.goreMaxChance, Taming.goreMaxBonusLevel)) {
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@ -83,7 +83,6 @@ public final class Woodcutting {
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/**
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/**
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* Checks for double drops
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* Checks for double drops
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*
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*
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* @param mcMMOPlayer Player breaking the block
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* @param blockState Block being broken
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* @param blockState Block being broken
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*/
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*/
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protected static void checkForDoubleDrop(BlockState blockState) {
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protected static void checkForDoubleDrop(BlockState blockState) {
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@ -120,7 +120,6 @@ public class WoodcuttingManager extends SkillManager {
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* Handles the dropping of blocks
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* Handles the dropping of blocks
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*
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*
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* @param treeFellerBlocks List of blocks to be dropped
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* @param treeFellerBlocks List of blocks to be dropped
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* @param player Player using the ability
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*/
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*/
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private void dropBlocks(List<BlockState> treeFellerBlocks) {
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private void dropBlocks(List<BlockState> treeFellerBlocks) {
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Player player = getPlayer();
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Player player = getPlayer();
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@ -99,7 +99,7 @@ public final class Misc {
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* @param first The first location
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* @param first The first location
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* @param second The second location
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* @param second The second location
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* @param maxDistance The max distance apart
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* @param maxDistance The max distance apart
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* @return true if the distance between <code>first</code> and <code>second</code> is less than <code>maxDistance</code>, false otherwise
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* @return true if the distance between {@code first} and {@code second} is less than {@code maxDistance}, false otherwise
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*/
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*/
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public static boolean isNear(Location first, Location second, double maxDistance) {
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public static boolean isNear(Location first, Location second, double maxDistance) {
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if (first.getWorld() != second.getWorld()) {
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if (first.getWorld() != second.getWorld()) {
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@ -142,11 +142,10 @@ public final class Misc {
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}
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}
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/**
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/**
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* Randomly drop items at a given location.
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* Drop items with random quantity at a given location.
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*
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*
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* @param location The location to drop the items at
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* @param location The location to drop the items at
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* @param is The item to drop
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* @param is The item to drop
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* @param chance The percentage chance for the item to drop
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* @param quantity The amount of items to drop
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* @param quantity The amount of items to drop
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*/
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*/
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public static void randomDropItems(Location location, ItemStack is, int quantity) {
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public static void randomDropItems(Location location, ItemStack is, int quantity) {
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@ -83,7 +83,7 @@ public final class ModUtils {
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/**
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/**
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* Check if a custom block is a woodcutting block.
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* Check if a custom block is a woodcutting block.
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*
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block represents a log, false otherwise
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* @return true if the block represents a log, false otherwise
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*/
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*/
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public static boolean isCustomWoodcuttingBlock(BlockState blockState) {
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public static boolean isCustomWoodcuttingBlock(BlockState blockState) {
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@ -105,7 +105,7 @@ public final class ModUtils {
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/**
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/**
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* Check if a custom block should not activate abilites.
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* Check if a custom block should not activate abilites.
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*
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block represents an ability block, false otherwise
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* @return true if the block represents an ability block, false otherwise
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*/
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*/
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public static boolean isCustomAbilityBlock(BlockState blockState) {
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public static boolean isCustomAbilityBlock(BlockState blockState) {
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@ -127,7 +127,7 @@ public final class ModUtils {
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/**
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/**
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* Check if a custom block is a mining block.
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* Check if a custom block is a mining block.
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*
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block is custom, false otherwise
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* @return true if the block is custom, false otherwise
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*/
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*/
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public static boolean isCustomMiningBlock(BlockState blockState) {
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public static boolean isCustomMiningBlock(BlockState blockState) {
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@ -149,7 +149,7 @@ public final class ModUtils {
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/**
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/**
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* Check if a custom block is an excavation block.
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* Check if a custom block is an excavation block.
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*
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block is custom, false otherwise
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* @return true if the block is custom, false otherwise
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*/
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*/
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public static boolean isCustomExcavationBlock(BlockState blockState) {
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public static boolean isCustomExcavationBlock(BlockState blockState) {
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@ -193,7 +193,7 @@ public final class ModUtils {
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/**
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/**
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* Check if a custom block is a leaf block.
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* Check if a custom block is a leaf block.
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*
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block represents leaves, false otherwise
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* @return true if the block represents leaves, false otherwise
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*/
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*/
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public static boolean isCustomLeafBlock(BlockState blockState) {
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public static boolean isCustomLeafBlock(BlockState blockState) {
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@ -215,7 +215,7 @@ public final class ModUtils {
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/**
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/**
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* Check if a custom block is a log block.
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* Check if a custom block is a log block.
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*
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block represents a log, false otherwise
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* @return true if the block represents a log, false otherwise
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*/
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*/
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public static boolean isCustomLogBlock(BlockState blockState) {
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public static boolean isCustomLogBlock(BlockState blockState) {
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@ -136,7 +136,7 @@ public interface ChunkManager {
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/**
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/**
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* Check to see if a given BlockState location is set to true
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* Check to see if a given BlockState location is set to true
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*
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*
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* @param location BlockState location to check
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* @param blockState BlockState to check
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* @return true if the given BlockState location is set to true, false if otherwise
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* @return true if the given BlockState location is set to true, false if otherwise
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*/
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*/
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public boolean isTrue(BlockState blockState);
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public boolean isTrue(BlockState blockState);
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@ -161,7 +161,7 @@ public interface ChunkManager {
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/**
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/**
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* Set a given BlockState location to true, should create stores as necessary if the location does not exist
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* Set a given BlockState location to true, should create stores as necessary if the location does not exist
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*
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*
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* @param block BlockState location to set
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* @param blockState BlockState location to set
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*/
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*/
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public void setTrue(BlockState blockState);
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public void setTrue(BlockState blockState);
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@ -185,7 +185,7 @@ public interface ChunkManager {
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/**
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/**
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* Set a given BlockState location to false, should not create stores if one does not exist for the given location
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* Set a given BlockState location to false, should not create stores if one does not exist for the given location
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*
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*
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* @param block BlockState location to set
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* @param blockState BlockState location to set
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*/
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*/
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public void setFalse(BlockState blockState);
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public void setFalse(BlockState blockState);
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@ -66,8 +66,9 @@ public final class PerksUtils {
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/**
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/**
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* Calculate activation chance for a skill.
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* Calculate activation chance for a skill.
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*
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*
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* @param isLucky true if the player has the appropriate "lucky" perk, false otherwise
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* @param player Player to check the activation chance for
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* @return the activation chance
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* @param skill SkillType to check the activation chance of
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* @return the activation chance with "lucky perk" accounted for
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*/
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*/
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public static int handleLuckyPerks(Player player, SkillType skill) {
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public static int handleLuckyPerks(Player player, SkillType skill) {
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if (Permissions.lucky(player, skill)) {
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if (Permissions.lucky(player, skill)) {
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Reference in New Issue
Block a user