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Javadocs cleanup
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@ -99,7 +99,7 @@ public final class Misc {
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* @param first The first location
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* @param second The second location
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* @param maxDistance The max distance apart
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* @return true if the distance between <code>first</code> and <code>second</code> is less than <code>maxDistance</code>, false otherwise
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* @return true if the distance between {@code first} and {@code second} is less than {@code maxDistance}, false otherwise
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*/
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public static boolean isNear(Location first, Location second, double maxDistance) {
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if (first.getWorld() != second.getWorld()) {
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@ -142,11 +142,10 @@ public final class Misc {
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}
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/**
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* Randomly drop items at a given location.
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* Drop items with random quantity at a given location.
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*
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* @param location The location to drop the items at
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* @param is The item to drop
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* @param chance The percentage chance for the item to drop
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* @param quantity The amount of items to drop
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*/
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public static void randomDropItems(Location location, ItemStack is, int quantity) {
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@ -83,7 +83,7 @@ public final class ModUtils {
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/**
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* Check if a custom block is a woodcutting block.
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block represents a log, false otherwise
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*/
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public static boolean isCustomWoodcuttingBlock(BlockState blockState) {
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@ -105,7 +105,7 @@ public final class ModUtils {
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/**
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* Check if a custom block should not activate abilites.
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block represents an ability block, false otherwise
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*/
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public static boolean isCustomAbilityBlock(BlockState blockState) {
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@ -127,7 +127,7 @@ public final class ModUtils {
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/**
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* Check if a custom block is a mining block.
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block is custom, false otherwise
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*/
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public static boolean isCustomMiningBlock(BlockState blockState) {
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@ -149,7 +149,7 @@ public final class ModUtils {
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/**
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* Check if a custom block is an excavation block.
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block is custom, false otherwise
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*/
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public static boolean isCustomExcavationBlock(BlockState blockState) {
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@ -193,7 +193,7 @@ public final class ModUtils {
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/**
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* Check if a custom block is a leaf block.
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block represents leaves, false otherwise
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*/
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public static boolean isCustomLeafBlock(BlockState blockState) {
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@ -215,7 +215,7 @@ public final class ModUtils {
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/**
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* Check if a custom block is a log block.
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*
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* @param block The block to check
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* @param blockState The BlockState of the block to check
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* @return true if the block represents a log, false otherwise
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*/
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public static boolean isCustomLogBlock(BlockState blockState) {
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@ -136,7 +136,7 @@ public interface ChunkManager {
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/**
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* Check to see if a given BlockState location is set to true
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*
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* @param location BlockState location to check
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* @param blockState BlockState to check
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* @return true if the given BlockState location is set to true, false if otherwise
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*/
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public boolean isTrue(BlockState blockState);
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@ -161,7 +161,7 @@ public interface ChunkManager {
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/**
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* Set a given BlockState location to true, should create stores as necessary if the location does not exist
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*
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* @param block BlockState location to set
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* @param blockState BlockState location to set
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*/
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public void setTrue(BlockState blockState);
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@ -185,7 +185,7 @@ public interface ChunkManager {
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/**
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* Set a given BlockState location to false, should not create stores if one does not exist for the given location
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*
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* @param block BlockState location to set
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* @param blockState BlockState location to set
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*/
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public void setFalse(BlockState blockState);
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@ -66,8 +66,9 @@ public final class PerksUtils {
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/**
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* Calculate activation chance for a skill.
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*
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* @param isLucky true if the player has the appropriate "lucky" perk, false otherwise
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* @return the activation chance
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* @param player Player to check the activation chance for
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* @param skill SkillType to check the activation chance of
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* @return the activation chance with "lucky perk" accounted for
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*/
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public static int handleLuckyPerks(Player player, SkillType skill) {
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if (Permissions.lucky(player, skill)) {
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