Wire up woodcutting behaviour, adding missing dependency injection in a

few places
This commit is contained in:
nossr50 2019-07-03 03:16:22 -07:00
parent 5af09581e0
commit 900d3bb7fd
6 changed files with 230 additions and 232 deletions

View File

@ -271,7 +271,7 @@ public class McMMOPlayer {
public void resetAbilityMode() {
for (SuperAbilityType ability : SuperAbilityType.values()) {
// Correctly disable and handle any special deactivate code
new AbilityDisableTask(this, ability).run();
new AbilityDisableTask(pluginRef,this, ability).run();
}
}
@ -889,7 +889,7 @@ public class McMMOPlayer {
}
setToolPreparationMode(tool, false);
new AbilityDisableTask(this, ability).runTaskLater(pluginRef, abilityLength * Misc.TICK_CONVERSION_FACTOR);
new AbilityDisableTask(pluginRef, this, ability).runTaskLater(pluginRef, abilityLength * Misc.TICK_CONVERSION_FACTOR);
}
public void processAbilityActivation(PrimarySkillType skill) {
@ -936,7 +936,7 @@ public class McMMOPlayer {
}
setToolPreparationMode(tool, true);
new ToolLowerTask(this, tool).runTaskLater(pluginRef, 4 * Misc.TICK_CONVERSION_FACTOR);
new ToolLowerTask(pluginRef,this, tool).runTaskLater(pluginRef, 4 * Misc.TICK_CONVERSION_FACTOR);
}
}

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@ -1,6 +1,8 @@
package com.gmail.nossr50.datatypes.skills.behaviours;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.Misc;
import org.bukkit.block.BlockState;
/**
* These behaviour classes are a band-aid fix for a larger problem
@ -13,8 +15,78 @@ public class WoodcuttingBehaviour {
private final mcMMO pluginRef;
/**
* The x/y differences to the blocks in a flat cylinder around the center
* block, which is excluded.
*/
private final int[][] directions = {
new int[]{-2, -1}, new int[]{-2, 0}, new int[]{-2, 1},
new int[]{-1, -2}, new int[]{-1, -1}, new int[]{-1, 0}, new int[]{-1, 1}, new int[]{-1, 2},
new int[]{0, -2}, new int[]{0, -1}, new int[]{0, 1}, new int[]{0, 2},
new int[]{1, -2}, new int[]{1, -1}, new int[]{1, 0}, new int[]{1, 1}, new int[]{1, 2},
new int[]{2, -1}, new int[]{2, 0}, new int[]{2, 1},
};
public WoodcuttingBehaviour(mcMMO pluginRef) {
this.pluginRef = pluginRef;
}
public int[][] getDirections() {
return directions;
}
/**
* Retrieves the experience reward from a log
*
* @param blockState Log being broken
* @return Amount of experience
*/
public int getExperienceFromLog(BlockState blockState) {
return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
}
/**
* Retrieves the experience reward from logging via Tree Feller
* Experience is reduced per log processed so far
* Experience is only reduced if the config option to reduce Tree Feller XP is set
* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
*
* @param blockState Log being broken
* @param woodCount how many logs have given out XP for this tree feller so far
* @return Amount of experience
*/
public int processTreeFellerXPGains(BlockState blockState, int woodCount) {
int rawXP = pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
if(rawXP <= 0)
return 0;
if(pluginRef.getConfigManager().getConfigExperience().getExperienceWoodcutting().isReduceTreeFellerXP()) {
int reducedXP = 1 + (woodCount * 5);
rawXP = Math.max(1, rawXP - reducedXP);
return rawXP;
} else {
return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
}
}
/**
* Checks for double drops
*
* @param blockState Block being broken
*/
public void checkForDoubleDrop(BlockState blockState) {
/*if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
}
else {*/
if (pluginRef.getDynamicSettingsManager().getBonusDropManager().isBonusDropWhitelisted(blockState.getType())) {
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
}
//}
}
}

View File

@ -575,7 +575,7 @@ public class mcMMO extends JavaPlugin {
//TODO: Should do this differently
if (configManager.getConfigCoreSkills().isRollEnabled()) {
InteractionManager.registerSubSkill(new Roll());
InteractionManager.registerSubSkill(new Roll(this));
}
}
}
@ -594,14 +594,14 @@ public class mcMMO extends JavaPlugin {
private void scheduleTasks() {
// Periodic save timer (Saves every 10 minutes by default)
long saveIntervalTicks = Math.max(1200, (getConfigManager().getConfigDatabase().getConfigSectionDatabaseGeneral().getSaveIntervalMinutes() * (20 * 60)));
new SaveTimerTask().runTaskTimer(this, saveIntervalTicks, saveIntervalTicks);
new SaveTimerTask(this).runTaskTimer(this, saveIntervalTicks, saveIntervalTicks);
// Cleanup the backups folder
new CleanBackupFilesTask(this).runTaskAsynchronously(this);
// Bleed timer (Runs every 0.5 seconds)
bleedTimerTask = new BleedTimerTask(this);
pluginRef.getBleedTimerTask().runTaskTimer(this, Misc.TICK_CONVERSION_FACTOR, (Misc.TICK_CONVERSION_FACTOR / 2));
bleedTimerTask.runTaskTimer(this, Misc.TICK_CONVERSION_FACTOR, (Misc.TICK_CONVERSION_FACTOR / 2));
// Old & Powerless User remover
long purgeIntervalTicks = getConfigManager().getConfigDatabase().getConfigSectionCleaning().getPurgeInterval() * 60L * 60L * Misc.TICK_CONVERSION_FACTOR;

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@ -11,7 +11,6 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import org.bukkit.block.BlockState;
import org.bukkit.event.inventory.FurnaceBurnEvent;
import org.bukkit.inventory.ItemStack;

View File

@ -1,213 +0,0 @@
package com.gmail.nossr50.skills.woodcutting;
import com.gmail.nossr50.util.BlockUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
public final class Woodcutting {
/**
* The x/y differences to the blocks in a flat cylinder around the center
* block, which is excluded.
*/
private static final int[][] directions = {
new int[]{-2, -1}, new int[]{-2, 0}, new int[]{-2, 1},
new int[]{-1, -2}, new int[]{-1, -1}, new int[]{-1, 0}, new int[]{-1, 1}, new int[]{-1, 2},
new int[]{0, -2}, new int[]{0, -1}, new int[]{0, 1}, new int[]{0, 2},
new int[]{1, -2}, new int[]{1, -1}, new int[]{1, 0}, new int[]{1, 1}, new int[]{1, 2},
new int[]{2, -1}, new int[]{2, 0}, new int[]{2, 1},
};
protected static boolean treeFellerReachedThreshold = false;
private Woodcutting() {
}
/**
* Retrieves the experience reward from a log
*
* @param blockState Log being broken
* @return Amount of experience
*/
protected static int getExperienceFromLog(BlockState blockState) {
return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
}
/**
* Retrieves the experience reward from logging via Tree Feller
* Experience is reduced per log processed so far
* Experience is only reduced if the config option to reduce Tree Feller XP is set
* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
*
* @param blockState Log being broken
* @param woodCount how many logs have given out XP for this tree feller so far
* @return Amount of experience
*/
protected static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
int rawXP = pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
if(rawXP <= 0)
return 0;
if(pluginRef.getConfigManager().getConfigExperience().getExperienceWoodcutting().isReduceTreeFellerXP()) {
int reducedXP = 1 + (woodCount * 5);
rawXP = Math.max(1, rawXP - reducedXP);
return rawXP;
} else {
return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
}
}
/**
* Checks for double drops
*
* @param blockState Block being broken
*/
protected static void checkForDoubleDrop(BlockState blockState) {
/*if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
}
else {*/
if (pluginRef.getDynamicSettingsManager().getBonusDropManager().isBonusDropWhitelisted(blockState.getType())) {
Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
}
//}
}
/**
* Processes Tree Feller in a recursive manner
*
* @param blockState Block being checked
* @param treeFellerBlocks List of blocks to be removed
*/
/*
* Algorithm: An int[][] of X/Z directions is created on static class
* initialization, representing a cylinder with radius of about 2 - the
* (0,0) center and all (+-2, +-2) corners are omitted.
*
* handleBlock() returns a boolean, which is used for the sole purpose of
* switching between these two behaviors:
*
* (Call blockState "this log" for the below explanation.)
*
* [A] There is another log above this log (TRUNK)
* Only the flat cylinder in the directions array is searched.
* [B] There is not another log above this log (BRANCH AND TOP)
* The cylinder in the directions array is extended up and down by 1
* block in the Y-axis, and the block below this log is checked as
* well. Due to the fact that the directions array will catch all
* blocks on a red mushroom, the special method for it is eliminated.
*
* This algorithm has been shown to achieve a performance of 2-5
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
* once the JIT has optimized the function (use the ability about 4 times
* before taking measurements).
*/
protected static void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
List<BlockState> futureCenterBlocks = new ArrayList<>();
// Check the block up and take different behavior (smaller search) if it's a log
if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
for (int[] dir : directions) {
handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
} else {
// Cover DOWN
handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
// Search in a cube
for (int y = -1; y <= 1; y++) {
for (int[] dir : directions) {
handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
}
}
// Recursive call for each log found
for (BlockState futureCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
processTree(futureCenterBlock, treeFellerBlocks);
}
}
/**
* Handles the durability loss
*
* @param treeFellerBlocks List of blocks to be removed
* @param inHand tool being used
* @return True if the tool can sustain the durability loss
*/
protected static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
//Treat the NBT tag for unbreakable and the durability enchant differently
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
return true;
}
short durabilityLoss = 0;
Material type = inHand.getType();
for (BlockState blockState : treeFellerBlocks) {
if (BlockUtils.isLog(blockState)) {
durabilityLoss += pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getToolDurabilityDamage();
}
}
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
return (inHand.getDurability() < (pluginRef.getRepairableManager().isRepairable(type) ? pluginRef.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
}
/**
* Handle a block addition to the list of blocks to be removed and to the
* list of blocks used for future recursive calls of
* 'processTree()'
*
* @param blockState Block to be added
* @param futureCenterBlocks List of blocks that will be used to call
* 'processTree()'
* @param treeFellerBlocks List of blocks to be removed
* @return true if and only if the given blockState was a Log not already
* in treeFellerBlocks.
*/
private static boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
if (treeFellerBlocks.contains(blockState) || pluginRef.getPlaceStore().isTrue(blockState)) {
return false;
}
// Without this check Tree Feller propagates through leaves until the threshold is hit
if (treeFellerBlocks.size() > pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getTreeFeller().getTreeFellerLimit()) {
treeFellerReachedThreshold = true;
}
if (BlockUtils.isLog(blockState)) {
treeFellerBlocks.add(blockState);
futureCenterBlocks.add(blockState);
return true;
} else if (BlockUtils.isLeaves(blockState)) {
treeFellerBlocks.add(blockState);
return false;
}
return false;
}
protected enum ExperienceGainMethod {
DEFAULT,
TREE_FELLER,
}
}

View File

@ -6,6 +6,7 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.datatypes.skills.behaviours.WoodcuttingBehaviour;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.BlockUtils;
@ -16,19 +17,28 @@ import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
public class WoodcuttingManager extends SkillManager {
private final WoodcuttingBehaviour woodcuttingBehaviour;
private boolean treeFellerReachedThreshold;
public WoodcuttingManager(mcMMO pluginRef, McMMOPlayer mcMMOPlayer) {
super(pluginRef, mcMMOPlayer, PrimarySkillType.WOODCUTTING);
this.treeFellerReachedThreshold = false;
this.woodcuttingBehaviour = pluginRef.getDynamicSettingsManager().getSkillBehaviourManager().getWoodcuttingBehaviour();
}
public boolean canUseLeafBlower(ItemStack heldItem) {
@ -42,7 +52,7 @@ public class WoodcuttingManager extends SkillManager {
&& ItemUtils.isAxe(heldItem);
}
protected boolean canGetDoubleDrops() {
public boolean canGetDoubleDrops() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
@ -54,7 +64,7 @@ public class WoodcuttingManager extends SkillManager {
* @param blockState Block being broken
*/
public void woodcuttingBlockCheck(BlockState blockState) {
int xp = Woodcutting.getExperienceFromLog(blockState);
int xp = woodcuttingBehaviour.getExperienceFromLog(blockState);
switch (blockState.getType()) {
case BROWN_MUSHROOM_BLOCK:
@ -63,7 +73,7 @@ public class WoodcuttingManager extends SkillManager {
default:
if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState);
woodcuttingBehaviour.checkForDoubleDrop(blockState);
}
}
@ -79,20 +89,20 @@ public class WoodcuttingManager extends SkillManager {
Player player = getPlayer();
Set<BlockState> treeFellerBlocks = new HashSet<>();
Woodcutting.treeFellerReachedThreshold = false;
treeFellerReachedThreshold = false;
Woodcutting.processTree(blockState, treeFellerBlocks);
processTree(blockState, treeFellerBlocks);
// If the player is trying to break too many blocks
if (Woodcutting.treeFellerReachedThreshold) {
Woodcutting.treeFellerReachedThreshold = false;
if (treeFellerReachedThreshold) {
treeFellerReachedThreshold = false;
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
return;
}
// If the tool can't sustain the durability loss
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
double health = player.getHealth();
@ -105,7 +115,137 @@ public class WoodcuttingManager extends SkillManager {
}
dropBlocks(treeFellerBlocks);
Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
}
/**
* Processes Tree Feller in a recursive manner
*
* @param blockState Block being checked
* @param treeFellerBlocks List of blocks to be removed
*/
/*
* Algorithm: An int[][] of X/Z directions is created on class
* initialization, representing a cylinder with radius of about 2 - the
* (0,0) center and all (+-2, +-2) corners are omitted.
*
* handleBlock() returns a boolean, which is used for the sole purpose of
* switching between these two behaviors:
*
* (Call blockState "this log" for the below explanation.)
*
* [A] There is another log above this log (TRUNK)
* Only the flat cylinder in the directions array is searched.
* [B] There is not another log above this log (BRANCH AND TOP)
* The cylinder in the directions array is extended up and down by 1
* block in the Y-axis, and the block below this log is checked as
* well. Due to the fact that the directions array will catch all
* blocks on a red mushroom, the special method for it is eliminated.
*
* This algorithm has been shown to achieve a performance of 2-5
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
* once the JIT has optimized the function (use the ability about 4 times
* before taking measurements).
*/
public void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
List<BlockState> futureCenterBlocks = new ArrayList<>();
// Check the block up and take different behavior (smaller search) if it's a log
if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
for (int[] dir : woodcuttingBehaviour.getDirections()) {
handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
} else {
// Cover DOWN
handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
// Search in a cube
for (int y = -1; y <= 1; y++) {
for (int[] dir : woodcuttingBehaviour.getDirections()) {
handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
if (treeFellerReachedThreshold) {
return;
}
}
}
}
// Recursive call for each log found
for (BlockState futureCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
processTree(futureCenterBlock, treeFellerBlocks);
}
}
/**
* Handles the durability loss
*
* @param treeFellerBlocks List of blocks to be removed
* @param inHand tool being used
* @return True if the tool can sustain the durability loss
*/
public boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
//Treat the NBT tag for unbreakable and the durability enchant differently
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
return true;
}
short durabilityLoss = 0;
Material type = inHand.getType();
for (BlockState blockState : treeFellerBlocks) {
if (BlockUtils.isLog(blockState)) {
durabilityLoss += pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getToolDurabilityDamage();
}
}
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
return (inHand.getDurability() < (pluginRef.getRepairableManager().isRepairable(type) ? pluginRef.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
}
/**
* Handle a block addition to the list of blocks to be removed and to the
* list of blocks used for future recursive calls of
* 'processTree()'
*
* @param blockState Block to be added
* @param futureCenterBlocks List of blocks that will be used to call
* 'processTree()'
* @param treeFellerBlocks List of blocks to be removed
* @return true if and only if the given blockState was a Log not already
* in treeFellerBlocks.
*/
private boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
if (treeFellerBlocks.contains(blockState) || pluginRef.getPlaceStore().isTrue(blockState)) {
return false;
}
// Without this check Tree Feller propagates through leaves until the threshold is hit
if (treeFellerBlocks.size() > pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getTreeFeller().getTreeFellerLimit()) {
treeFellerReachedThreshold = true;
}
if (BlockUtils.isLog(blockState)) {
treeFellerBlocks.add(blockState);
futureCenterBlocks.add(blockState);
return true;
} else if (BlockUtils.isLeaves(blockState)) {
treeFellerBlocks.add(blockState);
return false;
}
return false;
}
public enum ExperienceGainMethod {
DEFAULT,
TREE_FELLER,
}
/**
@ -129,14 +269,14 @@ public class WoodcuttingManager extends SkillManager {
//TODO: Update this to drop the correct items/blocks via NMS
if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
xp += woodcuttingBehaviour.processTreeFellerXPGains(blockState, processedLogCount);
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
} else {
if (BlockUtils.isLog(blockState)) {
if (canGetDoubleDrops()) {
Woodcutting.checkForDoubleDrop(blockState);
woodcuttingBehaviour.checkForDoubleDrop(blockState);
}
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
xp += woodcuttingBehaviour.processTreeFellerXPGains(blockState, processedLogCount);
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
}
if (BlockUtils.isLeaves(blockState)) {