mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 06:36:45 +01:00
Wire up woodcutting behaviour, adding missing dependency injection in a
few places
This commit is contained in:
parent
5af09581e0
commit
900d3bb7fd
@ -271,7 +271,7 @@ public class McMMOPlayer {
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public void resetAbilityMode() {
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for (SuperAbilityType ability : SuperAbilityType.values()) {
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// Correctly disable and handle any special deactivate code
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new AbilityDisableTask(this, ability).run();
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new AbilityDisableTask(pluginRef,this, ability).run();
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}
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}
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@ -889,7 +889,7 @@ public class McMMOPlayer {
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}
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setToolPreparationMode(tool, false);
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new AbilityDisableTask(this, ability).runTaskLater(pluginRef, abilityLength * Misc.TICK_CONVERSION_FACTOR);
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new AbilityDisableTask(pluginRef, this, ability).runTaskLater(pluginRef, abilityLength * Misc.TICK_CONVERSION_FACTOR);
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}
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public void processAbilityActivation(PrimarySkillType skill) {
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@ -936,7 +936,7 @@ public class McMMOPlayer {
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}
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setToolPreparationMode(tool, true);
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new ToolLowerTask(this, tool).runTaskLater(pluginRef, 4 * Misc.TICK_CONVERSION_FACTOR);
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new ToolLowerTask(pluginRef,this, tool).runTaskLater(pluginRef, 4 * Misc.TICK_CONVERSION_FACTOR);
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}
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}
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@ -1,6 +1,8 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Misc;
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import org.bukkit.block.BlockState;
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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@ -13,8 +15,78 @@ public class WoodcuttingBehaviour {
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private final mcMMO pluginRef;
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/**
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* The x/y differences to the blocks in a flat cylinder around the center
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* block, which is excluded.
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*/
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private final int[][] directions = {
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new int[]{-2, -1}, new int[]{-2, 0}, new int[]{-2, 1},
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new int[]{-1, -2}, new int[]{-1, -1}, new int[]{-1, 0}, new int[]{-1, 1}, new int[]{-1, 2},
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new int[]{0, -2}, new int[]{0, -1}, new int[]{0, 1}, new int[]{0, 2},
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new int[]{1, -2}, new int[]{1, -1}, new int[]{1, 0}, new int[]{1, 1}, new int[]{1, 2},
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new int[]{2, -1}, new int[]{2, 0}, new int[]{2, 1},
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};
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public WoodcuttingBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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}
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}
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public int[][] getDirections() {
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return directions;
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}
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/**
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* Retrieves the experience reward from a log
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*
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* @param blockState Log being broken
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* @return Amount of experience
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*/
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public int getExperienceFromLog(BlockState blockState) {
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return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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}
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/**
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* Retrieves the experience reward from logging via Tree Feller
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* Experience is reduced per log processed so far
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* Experience is only reduced if the config option to reduce Tree Feller XP is set
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* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
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*
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* @param blockState Log being broken
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* @param woodCount how many logs have given out XP for this tree feller so far
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* @return Amount of experience
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*/
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public int processTreeFellerXPGains(BlockState blockState, int woodCount) {
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int rawXP = pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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if(rawXP <= 0)
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return 0;
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if(pluginRef.getConfigManager().getConfigExperience().getExperienceWoodcutting().isReduceTreeFellerXP()) {
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int reducedXP = 1 + (woodCount * 5);
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rawXP = Math.max(1, rawXP - reducedXP);
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return rawXP;
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} else {
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return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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}
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}
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/**
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* Checks for double drops
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*
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* @param blockState Block being broken
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*/
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public void checkForDoubleDrop(BlockState blockState) {
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/*if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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else {*/
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if (pluginRef.getDynamicSettingsManager().getBonusDropManager().isBonusDropWhitelisted(blockState.getType())) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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//}
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}
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}
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@ -575,7 +575,7 @@ public class mcMMO extends JavaPlugin {
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//TODO: Should do this differently
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if (configManager.getConfigCoreSkills().isRollEnabled()) {
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InteractionManager.registerSubSkill(new Roll());
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InteractionManager.registerSubSkill(new Roll(this));
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}
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}
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}
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@ -594,14 +594,14 @@ public class mcMMO extends JavaPlugin {
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private void scheduleTasks() {
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// Periodic save timer (Saves every 10 minutes by default)
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long saveIntervalTicks = Math.max(1200, (getConfigManager().getConfigDatabase().getConfigSectionDatabaseGeneral().getSaveIntervalMinutes() * (20 * 60)));
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new SaveTimerTask().runTaskTimer(this, saveIntervalTicks, saveIntervalTicks);
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new SaveTimerTask(this).runTaskTimer(this, saveIntervalTicks, saveIntervalTicks);
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// Cleanup the backups folder
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new CleanBackupFilesTask(this).runTaskAsynchronously(this);
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// Bleed timer (Runs every 0.5 seconds)
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bleedTimerTask = new BleedTimerTask(this);
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pluginRef.getBleedTimerTask().runTaskTimer(this, Misc.TICK_CONVERSION_FACTOR, (Misc.TICK_CONVERSION_FACTOR / 2));
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bleedTimerTask.runTaskTimer(this, Misc.TICK_CONVERSION_FACTOR, (Misc.TICK_CONVERSION_FACTOR / 2));
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// Old & Powerless User remover
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long purgeIntervalTicks = getConfigManager().getConfigDatabase().getConfigSectionCleaning().getPurgeInterval() * 60L * 60L * Misc.TICK_CONVERSION_FACTOR;
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@ -11,7 +11,6 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import org.bukkit.block.BlockState;
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import org.bukkit.event.inventory.FurnaceBurnEvent;
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import org.bukkit.inventory.ItemStack;
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@ -1,213 +0,0 @@
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package com.gmail.nossr50.skills.woodcutting;
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import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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public final class Woodcutting {
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/**
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* The x/y differences to the blocks in a flat cylinder around the center
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* block, which is excluded.
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*/
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private static final int[][] directions = {
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new int[]{-2, -1}, new int[]{-2, 0}, new int[]{-2, 1},
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new int[]{-1, -2}, new int[]{-1, -1}, new int[]{-1, 0}, new int[]{-1, 1}, new int[]{-1, 2},
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new int[]{0, -2}, new int[]{0, -1}, new int[]{0, 1}, new int[]{0, 2},
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new int[]{1, -2}, new int[]{1, -1}, new int[]{1, 0}, new int[]{1, 1}, new int[]{1, 2},
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new int[]{2, -1}, new int[]{2, 0}, new int[]{2, 1},
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};
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protected static boolean treeFellerReachedThreshold = false;
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private Woodcutting() {
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}
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/**
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* Retrieves the experience reward from a log
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*
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* @param blockState Log being broken
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* @return Amount of experience
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*/
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protected static int getExperienceFromLog(BlockState blockState) {
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return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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}
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/**
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* Retrieves the experience reward from logging via Tree Feller
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* Experience is reduced per log processed so far
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* Experience is only reduced if the config option to reduce Tree Feller XP is set
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* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
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*
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* @param blockState Log being broken
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* @param woodCount how many logs have given out XP for this tree feller so far
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* @return Amount of experience
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*/
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protected static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
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int rawXP = pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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if(rawXP <= 0)
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return 0;
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if(pluginRef.getConfigManager().getConfigExperience().getExperienceWoodcutting().isReduceTreeFellerXP()) {
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int reducedXP = 1 + (woodCount * 5);
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rawXP = Math.max(1, rawXP - reducedXP);
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return rawXP;
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} else {
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return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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}
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}
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/**
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* Checks for double drops
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*
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* @param blockState Block being broken
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*/
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protected static void checkForDoubleDrop(BlockState blockState) {
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/*if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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else {*/
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if (pluginRef.getDynamicSettingsManager().getBonusDropManager().isBonusDropWhitelisted(blockState.getType())) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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//}
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}
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/**
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* Processes Tree Feller in a recursive manner
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*
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* @param blockState Block being checked
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* @param treeFellerBlocks List of blocks to be removed
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*/
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/*
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* Algorithm: An int[][] of X/Z directions is created on static class
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* initialization, representing a cylinder with radius of about 2 - the
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* (0,0) center and all (+-2, +-2) corners are omitted.
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*
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* handleBlock() returns a boolean, which is used for the sole purpose of
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* switching between these two behaviors:
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*
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* (Call blockState "this log" for the below explanation.)
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*
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* [A] There is another log above this log (TRUNK)
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* Only the flat cylinder in the directions array is searched.
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* [B] There is not another log above this log (BRANCH AND TOP)
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* The cylinder in the directions array is extended up and down by 1
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* block in the Y-axis, and the block below this log is checked as
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* well. Due to the fact that the directions array will catch all
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* blocks on a red mushroom, the special method for it is eliminated.
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*
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* This algorithm has been shown to achieve a performance of 2-5
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* milliseconds on regular trees and 10-15 milliseconds on jungle trees
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* once the JIT has optimized the function (use the ability about 4 times
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* before taking measurements).
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*/
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protected static void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
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List<BlockState> futureCenterBlocks = new ArrayList<>();
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// Check the block up and take different behavior (smaller search) if it's a log
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if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
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for (int[] dir : directions) {
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handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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}
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}
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} else {
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// Cover DOWN
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handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
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// Search in a cube
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for (int y = -1; y <= 1; y++) {
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for (int[] dir : directions) {
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handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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}
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}
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}
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}
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// Recursive call for each log found
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for (BlockState futureCenterBlock : futureCenterBlocks) {
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if (treeFellerReachedThreshold) {
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return;
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}
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processTree(futureCenterBlock, treeFellerBlocks);
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}
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}
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/**
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* Handles the durability loss
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*
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* @param treeFellerBlocks List of blocks to be removed
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* @param inHand tool being used
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* @return True if the tool can sustain the durability loss
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*/
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protected static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
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//Treat the NBT tag for unbreakable and the durability enchant differently
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if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
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return true;
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}
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short durabilityLoss = 0;
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Material type = inHand.getType();
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for (BlockState blockState : treeFellerBlocks) {
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if (BlockUtils.isLog(blockState)) {
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durabilityLoss += pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getToolDurabilityDamage();
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}
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}
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SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
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return (inHand.getDurability() < (pluginRef.getRepairableManager().isRepairable(type) ? pluginRef.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
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}
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/**
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* Handle a block addition to the list of blocks to be removed and to the
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* list of blocks used for future recursive calls of
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* 'processTree()'
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*
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* @param blockState Block to be added
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* @param futureCenterBlocks List of blocks that will be used to call
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* 'processTree()'
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* @param treeFellerBlocks List of blocks to be removed
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* @return true if and only if the given blockState was a Log not already
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* in treeFellerBlocks.
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*/
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private static boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
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if (treeFellerBlocks.contains(blockState) || pluginRef.getPlaceStore().isTrue(blockState)) {
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return false;
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}
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// Without this check Tree Feller propagates through leaves until the threshold is hit
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if (treeFellerBlocks.size() > pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getTreeFeller().getTreeFellerLimit()) {
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treeFellerReachedThreshold = true;
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}
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if (BlockUtils.isLog(blockState)) {
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treeFellerBlocks.add(blockState);
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futureCenterBlocks.add(blockState);
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return true;
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} else if (BlockUtils.isLeaves(blockState)) {
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treeFellerBlocks.add(blockState);
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return false;
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}
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return false;
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}
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protected enum ExperienceGainMethod {
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DEFAULT,
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TREE_FELLER,
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}
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}
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@ -6,6 +6,7 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
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import com.gmail.nossr50.datatypes.skills.behaviours.WoodcuttingBehaviour;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.BlockUtils;
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@ -16,19 +17,28 @@ import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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public class WoodcuttingManager extends SkillManager {
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private final WoodcuttingBehaviour woodcuttingBehaviour;
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private boolean treeFellerReachedThreshold;
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public WoodcuttingManager(mcMMO pluginRef, McMMOPlayer mcMMOPlayer) {
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super(pluginRef, mcMMOPlayer, PrimarySkillType.WOODCUTTING);
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this.treeFellerReachedThreshold = false;
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this.woodcuttingBehaviour = pluginRef.getDynamicSettingsManager().getSkillBehaviourManager().getWoodcuttingBehaviour();
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}
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public boolean canUseLeafBlower(ItemStack heldItem) {
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@ -42,7 +52,7 @@ public class WoodcuttingManager extends SkillManager {
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&& ItemUtils.isAxe(heldItem);
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}
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protected boolean canGetDoubleDrops() {
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public boolean canGetDoubleDrops() {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
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&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
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&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
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@ -54,7 +64,7 @@ public class WoodcuttingManager extends SkillManager {
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* @param blockState Block being broken
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*/
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public void woodcuttingBlockCheck(BlockState blockState) {
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int xp = Woodcutting.getExperienceFromLog(blockState);
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int xp = woodcuttingBehaviour.getExperienceFromLog(blockState);
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switch (blockState.getType()) {
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case BROWN_MUSHROOM_BLOCK:
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@ -63,7 +73,7 @@ public class WoodcuttingManager extends SkillManager {
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default:
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
woodcuttingBehaviour.checkForDoubleDrop(blockState);
|
||||
}
|
||||
}
|
||||
|
||||
@ -79,20 +89,20 @@ public class WoodcuttingManager extends SkillManager {
|
||||
Player player = getPlayer();
|
||||
Set<BlockState> treeFellerBlocks = new HashSet<>();
|
||||
|
||||
Woodcutting.treeFellerReachedThreshold = false;
|
||||
treeFellerReachedThreshold = false;
|
||||
|
||||
Woodcutting.processTree(blockState, treeFellerBlocks);
|
||||
processTree(blockState, treeFellerBlocks);
|
||||
|
||||
// If the player is trying to break too many blocks
|
||||
if (Woodcutting.treeFellerReachedThreshold) {
|
||||
Woodcutting.treeFellerReachedThreshold = false;
|
||||
if (treeFellerReachedThreshold) {
|
||||
treeFellerReachedThreshold = false;
|
||||
|
||||
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
|
||||
return;
|
||||
}
|
||||
|
||||
// If the tool can't sustain the durability loss
|
||||
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
|
||||
if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
|
||||
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
|
||||
|
||||
double health = player.getHealth();
|
||||
@ -105,7 +115,137 @@ public class WoodcuttingManager extends SkillManager {
|
||||
}
|
||||
|
||||
dropBlocks(treeFellerBlocks);
|
||||
Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes Tree Feller in a recursive manner
|
||||
*
|
||||
* @param blockState Block being checked
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
*/
|
||||
/*
|
||||
* Algorithm: An int[][] of X/Z directions is created on class
|
||||
* initialization, representing a cylinder with radius of about 2 - the
|
||||
* (0,0) center and all (+-2, +-2) corners are omitted.
|
||||
*
|
||||
* handleBlock() returns a boolean, which is used for the sole purpose of
|
||||
* switching between these two behaviors:
|
||||
*
|
||||
* (Call blockState "this log" for the below explanation.)
|
||||
*
|
||||
* [A] There is another log above this log (TRUNK)
|
||||
* Only the flat cylinder in the directions array is searched.
|
||||
* [B] There is not another log above this log (BRANCH AND TOP)
|
||||
* The cylinder in the directions array is extended up and down by 1
|
||||
* block in the Y-axis, and the block below this log is checked as
|
||||
* well. Due to the fact that the directions array will catch all
|
||||
* blocks on a red mushroom, the special method for it is eliminated.
|
||||
*
|
||||
* This algorithm has been shown to achieve a performance of 2-5
|
||||
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
|
||||
* once the JIT has optimized the function (use the ability about 4 times
|
||||
* before taking measurements).
|
||||
*/
|
||||
public void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
|
||||
List<BlockState> futureCenterBlocks = new ArrayList<>();
|
||||
|
||||
// Check the block up and take different behavior (smaller search) if it's a log
|
||||
if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
|
||||
for (int[] dir : woodcuttingBehaviour.getDirections()) {
|
||||
handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Cover DOWN
|
||||
handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
// Search in a cube
|
||||
for (int y = -1; y <= 1; y++) {
|
||||
for (int[] dir : woodcuttingBehaviour.getDirections()) {
|
||||
handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Recursive call for each log found
|
||||
for (BlockState futureCenterBlock : futureCenterBlocks) {
|
||||
if (treeFellerReachedThreshold) {
|
||||
return;
|
||||
}
|
||||
|
||||
processTree(futureCenterBlock, treeFellerBlocks);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the durability loss
|
||||
*
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
* @param inHand tool being used
|
||||
* @return True if the tool can sustain the durability loss
|
||||
*/
|
||||
public boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
|
||||
//Treat the NBT tag for unbreakable and the durability enchant differently
|
||||
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
short durabilityLoss = 0;
|
||||
Material type = inHand.getType();
|
||||
|
||||
for (BlockState blockState : treeFellerBlocks) {
|
||||
if (BlockUtils.isLog(blockState)) {
|
||||
durabilityLoss += pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getToolDurabilityDamage();
|
||||
}
|
||||
}
|
||||
|
||||
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
|
||||
return (inHand.getDurability() < (pluginRef.getRepairableManager().isRepairable(type) ? pluginRef.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle a block addition to the list of blocks to be removed and to the
|
||||
* list of blocks used for future recursive calls of
|
||||
* 'processTree()'
|
||||
*
|
||||
* @param blockState Block to be added
|
||||
* @param futureCenterBlocks List of blocks that will be used to call
|
||||
* 'processTree()'
|
||||
* @param treeFellerBlocks List of blocks to be removed
|
||||
* @return true if and only if the given blockState was a Log not already
|
||||
* in treeFellerBlocks.
|
||||
*/
|
||||
private boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
|
||||
if (treeFellerBlocks.contains(blockState) || pluginRef.getPlaceStore().isTrue(blockState)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Without this check Tree Feller propagates through leaves until the threshold is hit
|
||||
if (treeFellerBlocks.size() > pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getTreeFeller().getTreeFellerLimit()) {
|
||||
treeFellerReachedThreshold = true;
|
||||
}
|
||||
|
||||
if (BlockUtils.isLog(blockState)) {
|
||||
treeFellerBlocks.add(blockState);
|
||||
futureCenterBlocks.add(blockState);
|
||||
return true;
|
||||
} else if (BlockUtils.isLeaves(blockState)) {
|
||||
treeFellerBlocks.add(blockState);
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public enum ExperienceGainMethod {
|
||||
DEFAULT,
|
||||
TREE_FELLER,
|
||||
}
|
||||
|
||||
/**
|
||||
@ -129,14 +269,14 @@ public class WoodcuttingManager extends SkillManager {
|
||||
|
||||
//TODO: Update this to drop the correct items/blocks via NMS
|
||||
if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
|
||||
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
|
||||
xp += woodcuttingBehaviour.processTreeFellerXPGains(blockState, processedLogCount);
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||
} else {
|
||||
if (BlockUtils.isLog(blockState)) {
|
||||
if (canGetDoubleDrops()) {
|
||||
Woodcutting.checkForDoubleDrop(blockState);
|
||||
woodcuttingBehaviour.checkForDoubleDrop(blockState);
|
||||
}
|
||||
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
|
||||
xp += woodcuttingBehaviour.processTreeFellerXPGains(blockState, processedLogCount);
|
||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||
}
|
||||
if (BlockUtils.isLeaves(blockState)) {
|
||||
|
Loading…
Reference in New Issue
Block a user