mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 06:36:45 +01:00
Wire up woodcutting behaviour, adding missing dependency injection in a
few places
This commit is contained in:
parent
5af09581e0
commit
900d3bb7fd
@ -271,7 +271,7 @@ public class McMMOPlayer {
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public void resetAbilityMode() {
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public void resetAbilityMode() {
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for (SuperAbilityType ability : SuperAbilityType.values()) {
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for (SuperAbilityType ability : SuperAbilityType.values()) {
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// Correctly disable and handle any special deactivate code
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// Correctly disable and handle any special deactivate code
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new AbilityDisableTask(this, ability).run();
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new AbilityDisableTask(pluginRef,this, ability).run();
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}
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}
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}
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}
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@ -889,7 +889,7 @@ public class McMMOPlayer {
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}
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}
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setToolPreparationMode(tool, false);
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setToolPreparationMode(tool, false);
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new AbilityDisableTask(this, ability).runTaskLater(pluginRef, abilityLength * Misc.TICK_CONVERSION_FACTOR);
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new AbilityDisableTask(pluginRef, this, ability).runTaskLater(pluginRef, abilityLength * Misc.TICK_CONVERSION_FACTOR);
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}
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}
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public void processAbilityActivation(PrimarySkillType skill) {
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public void processAbilityActivation(PrimarySkillType skill) {
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@ -936,7 +936,7 @@ public class McMMOPlayer {
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}
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}
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setToolPreparationMode(tool, true);
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setToolPreparationMode(tool, true);
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new ToolLowerTask(this, tool).runTaskLater(pluginRef, 4 * Misc.TICK_CONVERSION_FACTOR);
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new ToolLowerTask(pluginRef,this, tool).runTaskLater(pluginRef, 4 * Misc.TICK_CONVERSION_FACTOR);
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}
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}
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}
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}
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@ -1,6 +1,8 @@
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package com.gmail.nossr50.datatypes.skills.behaviours;
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package com.gmail.nossr50.datatypes.skills.behaviours;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Misc;
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import org.bukkit.block.BlockState;
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/**
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/**
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* These behaviour classes are a band-aid fix for a larger problem
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* These behaviour classes are a band-aid fix for a larger problem
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@ -13,8 +15,78 @@ public class WoodcuttingBehaviour {
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private final mcMMO pluginRef;
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private final mcMMO pluginRef;
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/**
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* The x/y differences to the blocks in a flat cylinder around the center
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* block, which is excluded.
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*/
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private final int[][] directions = {
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new int[]{-2, -1}, new int[]{-2, 0}, new int[]{-2, 1},
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new int[]{-1, -2}, new int[]{-1, -1}, new int[]{-1, 0}, new int[]{-1, 1}, new int[]{-1, 2},
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new int[]{0, -2}, new int[]{0, -1}, new int[]{0, 1}, new int[]{0, 2},
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new int[]{1, -2}, new int[]{1, -1}, new int[]{1, 0}, new int[]{1, 1}, new int[]{1, 2},
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new int[]{2, -1}, new int[]{2, 0}, new int[]{2, 1},
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};
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public WoodcuttingBehaviour(mcMMO pluginRef) {
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public WoodcuttingBehaviour(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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this.pluginRef = pluginRef;
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}
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}
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public int[][] getDirections() {
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return directions;
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}
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/**
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* Retrieves the experience reward from a log
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*
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* @param blockState Log being broken
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* @return Amount of experience
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*/
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public int getExperienceFromLog(BlockState blockState) {
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return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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}
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/**
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* Retrieves the experience reward from logging via Tree Feller
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* Experience is reduced per log processed so far
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* Experience is only reduced if the config option to reduce Tree Feller XP is set
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* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
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*
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* @param blockState Log being broken
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* @param woodCount how many logs have given out XP for this tree feller so far
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* @return Amount of experience
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*/
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public int processTreeFellerXPGains(BlockState blockState, int woodCount) {
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int rawXP = pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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if(rawXP <= 0)
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return 0;
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if(pluginRef.getConfigManager().getConfigExperience().getExperienceWoodcutting().isReduceTreeFellerXP()) {
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int reducedXP = 1 + (woodCount * 5);
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rawXP = Math.max(1, rawXP - reducedXP);
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return rawXP;
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} else {
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return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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}
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}
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/**
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* Checks for double drops
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*
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* @param blockState Block being broken
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*/
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public void checkForDoubleDrop(BlockState blockState) {
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/*if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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else {*/
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if (pluginRef.getDynamicSettingsManager().getBonusDropManager().isBonusDropWhitelisted(blockState.getType())) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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//}
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}
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}
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}
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@ -575,7 +575,7 @@ public class mcMMO extends JavaPlugin {
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//TODO: Should do this differently
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//TODO: Should do this differently
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if (configManager.getConfigCoreSkills().isRollEnabled()) {
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if (configManager.getConfigCoreSkills().isRollEnabled()) {
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InteractionManager.registerSubSkill(new Roll());
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InteractionManager.registerSubSkill(new Roll(this));
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}
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}
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}
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}
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}
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}
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@ -594,14 +594,14 @@ public class mcMMO extends JavaPlugin {
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private void scheduleTasks() {
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private void scheduleTasks() {
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// Periodic save timer (Saves every 10 minutes by default)
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// Periodic save timer (Saves every 10 minutes by default)
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long saveIntervalTicks = Math.max(1200, (getConfigManager().getConfigDatabase().getConfigSectionDatabaseGeneral().getSaveIntervalMinutes() * (20 * 60)));
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long saveIntervalTicks = Math.max(1200, (getConfigManager().getConfigDatabase().getConfigSectionDatabaseGeneral().getSaveIntervalMinutes() * (20 * 60)));
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new SaveTimerTask().runTaskTimer(this, saveIntervalTicks, saveIntervalTicks);
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new SaveTimerTask(this).runTaskTimer(this, saveIntervalTicks, saveIntervalTicks);
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// Cleanup the backups folder
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// Cleanup the backups folder
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new CleanBackupFilesTask(this).runTaskAsynchronously(this);
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new CleanBackupFilesTask(this).runTaskAsynchronously(this);
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// Bleed timer (Runs every 0.5 seconds)
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// Bleed timer (Runs every 0.5 seconds)
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bleedTimerTask = new BleedTimerTask(this);
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bleedTimerTask = new BleedTimerTask(this);
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pluginRef.getBleedTimerTask().runTaskTimer(this, Misc.TICK_CONVERSION_FACTOR, (Misc.TICK_CONVERSION_FACTOR / 2));
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bleedTimerTask.runTaskTimer(this, Misc.TICK_CONVERSION_FACTOR, (Misc.TICK_CONVERSION_FACTOR / 2));
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// Old & Powerless User remover
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// Old & Powerless User remover
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long purgeIntervalTicks = getConfigManager().getConfigDatabase().getConfigSectionCleaning().getPurgeInterval() * 60L * 60L * Misc.TICK_CONVERSION_FACTOR;
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long purgeIntervalTicks = getConfigManager().getConfigDatabase().getConfigSectionCleaning().getPurgeInterval() * 60L * 60L * Misc.TICK_CONVERSION_FACTOR;
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@ -11,7 +11,6 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import org.bukkit.block.BlockState;
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import org.bukkit.event.inventory.FurnaceBurnEvent;
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import org.bukkit.event.inventory.FurnaceBurnEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -1,213 +0,0 @@
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package com.gmail.nossr50.skills.woodcutting;
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import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Set;
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public final class Woodcutting {
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/**
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* The x/y differences to the blocks in a flat cylinder around the center
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* block, which is excluded.
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*/
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private static final int[][] directions = {
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new int[]{-2, -1}, new int[]{-2, 0}, new int[]{-2, 1},
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new int[]{-1, -2}, new int[]{-1, -1}, new int[]{-1, 0}, new int[]{-1, 1}, new int[]{-1, 2},
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new int[]{0, -2}, new int[]{0, -1}, new int[]{0, 1}, new int[]{0, 2},
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new int[]{1, -2}, new int[]{1, -1}, new int[]{1, 0}, new int[]{1, 1}, new int[]{1, 2},
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new int[]{2, -1}, new int[]{2, 0}, new int[]{2, 1},
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};
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protected static boolean treeFellerReachedThreshold = false;
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private Woodcutting() {
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}
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/**
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* Retrieves the experience reward from a log
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*
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* @param blockState Log being broken
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* @return Amount of experience
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*/
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protected static int getExperienceFromLog(BlockState blockState) {
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return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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}
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/**
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* Retrieves the experience reward from logging via Tree Feller
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* Experience is reduced per log processed so far
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* Experience is only reduced if the config option to reduce Tree Feller XP is set
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* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
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*
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* @param blockState Log being broken
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* @param woodCount how many logs have given out XP for this tree feller so far
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* @return Amount of experience
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*/
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protected static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
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int rawXP = pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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if(rawXP <= 0)
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return 0;
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if(pluginRef.getConfigManager().getConfigExperience().getExperienceWoodcutting().isReduceTreeFellerXP()) {
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int reducedXP = 1 + (woodCount * 5);
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rawXP = Math.max(1, rawXP - reducedXP);
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return rawXP;
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} else {
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return pluginRef.getDynamicSettingsManager().getExperienceManager().getWoodcuttingXp(blockState.getType());
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}
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}
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/**
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* Checks for double drops
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*
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* @param blockState Block being broken
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*/
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protected static void checkForDoubleDrop(BlockState blockState) {
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/*if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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else {*/
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if (pluginRef.getDynamicSettingsManager().getBonusDropManager().isBonusDropWhitelisted(blockState.getType())) {
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Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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}
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//}
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}
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/**
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* Processes Tree Feller in a recursive manner
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*
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* @param blockState Block being checked
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* @param treeFellerBlocks List of blocks to be removed
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*/
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/*
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* Algorithm: An int[][] of X/Z directions is created on static class
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* initialization, representing a cylinder with radius of about 2 - the
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* (0,0) center and all (+-2, +-2) corners are omitted.
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*
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* handleBlock() returns a boolean, which is used for the sole purpose of
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* switching between these two behaviors:
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*
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* (Call blockState "this log" for the below explanation.)
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*
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* [A] There is another log above this log (TRUNK)
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* Only the flat cylinder in the directions array is searched.
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* [B] There is not another log above this log (BRANCH AND TOP)
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* The cylinder in the directions array is extended up and down by 1
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* block in the Y-axis, and the block below this log is checked as
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* well. Due to the fact that the directions array will catch all
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* blocks on a red mushroom, the special method for it is eliminated.
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*
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* This algorithm has been shown to achieve a performance of 2-5
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* milliseconds on regular trees and 10-15 milliseconds on jungle trees
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* once the JIT has optimized the function (use the ability about 4 times
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* before taking measurements).
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*/
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protected static void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
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List<BlockState> futureCenterBlocks = new ArrayList<>();
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// Check the block up and take different behavior (smaller search) if it's a log
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if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
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for (int[] dir : directions) {
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handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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}
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}
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} else {
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// Cover DOWN
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handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
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// Search in a cube
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for (int y = -1; y <= 1; y++) {
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for (int[] dir : directions) {
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handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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}
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}
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}
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}
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// Recursive call for each log found
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for (BlockState futureCenterBlock : futureCenterBlocks) {
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if (treeFellerReachedThreshold) {
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return;
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}
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processTree(futureCenterBlock, treeFellerBlocks);
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}
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}
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/**
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* Handles the durability loss
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*
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* @param treeFellerBlocks List of blocks to be removed
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* @param inHand tool being used
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* @return True if the tool can sustain the durability loss
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*/
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protected static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
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//Treat the NBT tag for unbreakable and the durability enchant differently
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if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
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return true;
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}
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short durabilityLoss = 0;
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Material type = inHand.getType();
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for (BlockState blockState : treeFellerBlocks) {
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if (BlockUtils.isLog(blockState)) {
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durabilityLoss += pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getToolDurabilityDamage();
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}
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}
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SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
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return (inHand.getDurability() < (pluginRef.getRepairableManager().isRepairable(type) ? pluginRef.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
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}
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/**
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* Handle a block addition to the list of blocks to be removed and to the
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* list of blocks used for future recursive calls of
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* 'processTree()'
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*
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* @param blockState Block to be added
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* @param futureCenterBlocks List of blocks that will be used to call
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* 'processTree()'
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* @param treeFellerBlocks List of blocks to be removed
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* @return true if and only if the given blockState was a Log not already
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||||||
* in treeFellerBlocks.
|
|
||||||
*/
|
|
||||||
private static boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
|
|
||||||
if (treeFellerBlocks.contains(blockState) || pluginRef.getPlaceStore().isTrue(blockState)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Without this check Tree Feller propagates through leaves until the threshold is hit
|
|
||||||
if (treeFellerBlocks.size() > pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getTreeFeller().getTreeFellerLimit()) {
|
|
||||||
treeFellerReachedThreshold = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (BlockUtils.isLog(blockState)) {
|
|
||||||
treeFellerBlocks.add(blockState);
|
|
||||||
futureCenterBlocks.add(blockState);
|
|
||||||
return true;
|
|
||||||
} else if (BlockUtils.isLeaves(blockState)) {
|
|
||||||
treeFellerBlocks.add(blockState);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected enum ExperienceGainMethod {
|
|
||||||
DEFAULT,
|
|
||||||
TREE_FELLER,
|
|
||||||
}
|
|
||||||
}
|
|
@ -6,6 +6,7 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
|||||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||||
import com.gmail.nossr50.datatypes.skills.SubSkillType;
|
import com.gmail.nossr50.datatypes.skills.SubSkillType;
|
||||||
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
|
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
|
||||||
|
import com.gmail.nossr50.datatypes.skills.behaviours.WoodcuttingBehaviour;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.skills.SkillManager;
|
import com.gmail.nossr50.skills.SkillManager;
|
||||||
import com.gmail.nossr50.util.BlockUtils;
|
import com.gmail.nossr50.util.BlockUtils;
|
||||||
@ -16,19 +17,28 @@ import com.gmail.nossr50.util.random.RandomChanceUtil;
|
|||||||
import com.gmail.nossr50.util.skills.CombatUtils;
|
import com.gmail.nossr50.util.skills.CombatUtils;
|
||||||
import com.gmail.nossr50.util.skills.RankUtils;
|
import com.gmail.nossr50.util.skills.RankUtils;
|
||||||
import com.gmail.nossr50.util.skills.SkillActivationType;
|
import com.gmail.nossr50.util.skills.SkillActivationType;
|
||||||
|
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
|
import org.bukkit.block.BlockFace;
|
||||||
import org.bukkit.block.BlockState;
|
import org.bukkit.block.BlockState;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
import java.util.HashSet;
|
import java.util.HashSet;
|
||||||
|
import java.util.List;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
|
||||||
public class WoodcuttingManager extends SkillManager {
|
public class WoodcuttingManager extends SkillManager {
|
||||||
|
|
||||||
|
private final WoodcuttingBehaviour woodcuttingBehaviour;
|
||||||
|
private boolean treeFellerReachedThreshold;
|
||||||
|
|
||||||
public WoodcuttingManager(mcMMO pluginRef, McMMOPlayer mcMMOPlayer) {
|
public WoodcuttingManager(mcMMO pluginRef, McMMOPlayer mcMMOPlayer) {
|
||||||
super(pluginRef, mcMMOPlayer, PrimarySkillType.WOODCUTTING);
|
super(pluginRef, mcMMOPlayer, PrimarySkillType.WOODCUTTING);
|
||||||
|
this.treeFellerReachedThreshold = false;
|
||||||
|
this.woodcuttingBehaviour = pluginRef.getDynamicSettingsManager().getSkillBehaviourManager().getWoodcuttingBehaviour();
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean canUseLeafBlower(ItemStack heldItem) {
|
public boolean canUseLeafBlower(ItemStack heldItem) {
|
||||||
@ -42,7 +52,7 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
&& ItemUtils.isAxe(heldItem);
|
&& ItemUtils.isAxe(heldItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected boolean canGetDoubleDrops() {
|
public boolean canGetDoubleDrops() {
|
||||||
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
||||||
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
|
||||||
&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
|
&& RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
|
||||||
@ -54,7 +64,7 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
* @param blockState Block being broken
|
* @param blockState Block being broken
|
||||||
*/
|
*/
|
||||||
public void woodcuttingBlockCheck(BlockState blockState) {
|
public void woodcuttingBlockCheck(BlockState blockState) {
|
||||||
int xp = Woodcutting.getExperienceFromLog(blockState);
|
int xp = woodcuttingBehaviour.getExperienceFromLog(blockState);
|
||||||
|
|
||||||
switch (blockState.getType()) {
|
switch (blockState.getType()) {
|
||||||
case BROWN_MUSHROOM_BLOCK:
|
case BROWN_MUSHROOM_BLOCK:
|
||||||
@ -63,7 +73,7 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
|
|
||||||
default:
|
default:
|
||||||
if (canGetDoubleDrops()) {
|
if (canGetDoubleDrops()) {
|
||||||
Woodcutting.checkForDoubleDrop(blockState);
|
woodcuttingBehaviour.checkForDoubleDrop(blockState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,20 +89,20 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
Player player = getPlayer();
|
Player player = getPlayer();
|
||||||
Set<BlockState> treeFellerBlocks = new HashSet<>();
|
Set<BlockState> treeFellerBlocks = new HashSet<>();
|
||||||
|
|
||||||
Woodcutting.treeFellerReachedThreshold = false;
|
treeFellerReachedThreshold = false;
|
||||||
|
|
||||||
Woodcutting.processTree(blockState, treeFellerBlocks);
|
processTree(blockState, treeFellerBlocks);
|
||||||
|
|
||||||
// If the player is trying to break too many blocks
|
// If the player is trying to break too many blocks
|
||||||
if (Woodcutting.treeFellerReachedThreshold) {
|
if (treeFellerReachedThreshold) {
|
||||||
Woodcutting.treeFellerReachedThreshold = false;
|
treeFellerReachedThreshold = false;
|
||||||
|
|
||||||
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
|
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the tool can't sustain the durability loss
|
// If the tool can't sustain the durability loss
|
||||||
if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
|
if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
|
||||||
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
|
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
|
||||||
|
|
||||||
double health = player.getHealth();
|
double health = player.getHealth();
|
||||||
@ -105,7 +115,137 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
dropBlocks(treeFellerBlocks);
|
dropBlocks(treeFellerBlocks);
|
||||||
Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Processes Tree Feller in a recursive manner
|
||||||
|
*
|
||||||
|
* @param blockState Block being checked
|
||||||
|
* @param treeFellerBlocks List of blocks to be removed
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
* Algorithm: An int[][] of X/Z directions is created on class
|
||||||
|
* initialization, representing a cylinder with radius of about 2 - the
|
||||||
|
* (0,0) center and all (+-2, +-2) corners are omitted.
|
||||||
|
*
|
||||||
|
* handleBlock() returns a boolean, which is used for the sole purpose of
|
||||||
|
* switching between these two behaviors:
|
||||||
|
*
|
||||||
|
* (Call blockState "this log" for the below explanation.)
|
||||||
|
*
|
||||||
|
* [A] There is another log above this log (TRUNK)
|
||||||
|
* Only the flat cylinder in the directions array is searched.
|
||||||
|
* [B] There is not another log above this log (BRANCH AND TOP)
|
||||||
|
* The cylinder in the directions array is extended up and down by 1
|
||||||
|
* block in the Y-axis, and the block below this log is checked as
|
||||||
|
* well. Due to the fact that the directions array will catch all
|
||||||
|
* blocks on a red mushroom, the special method for it is eliminated.
|
||||||
|
*
|
||||||
|
* This algorithm has been shown to achieve a performance of 2-5
|
||||||
|
* milliseconds on regular trees and 10-15 milliseconds on jungle trees
|
||||||
|
* once the JIT has optimized the function (use the ability about 4 times
|
||||||
|
* before taking measurements).
|
||||||
|
*/
|
||||||
|
public void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
|
||||||
|
List<BlockState> futureCenterBlocks = new ArrayList<>();
|
||||||
|
|
||||||
|
// Check the block up and take different behavior (smaller search) if it's a log
|
||||||
|
if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
|
||||||
|
for (int[] dir : woodcuttingBehaviour.getDirections()) {
|
||||||
|
handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||||
|
|
||||||
|
if (treeFellerReachedThreshold) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Cover DOWN
|
||||||
|
handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||||
|
// Search in a cube
|
||||||
|
for (int y = -1; y <= 1; y++) {
|
||||||
|
for (int[] dir : woodcuttingBehaviour.getDirections()) {
|
||||||
|
handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
|
||||||
|
|
||||||
|
if (treeFellerReachedThreshold) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Recursive call for each log found
|
||||||
|
for (BlockState futureCenterBlock : futureCenterBlocks) {
|
||||||
|
if (treeFellerReachedThreshold) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
processTree(futureCenterBlock, treeFellerBlocks);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles the durability loss
|
||||||
|
*
|
||||||
|
* @param treeFellerBlocks List of blocks to be removed
|
||||||
|
* @param inHand tool being used
|
||||||
|
* @return True if the tool can sustain the durability loss
|
||||||
|
*/
|
||||||
|
public boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
|
||||||
|
//Treat the NBT tag for unbreakable and the durability enchant differently
|
||||||
|
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
short durabilityLoss = 0;
|
||||||
|
Material type = inHand.getType();
|
||||||
|
|
||||||
|
for (BlockState blockState : treeFellerBlocks) {
|
||||||
|
if (BlockUtils.isLog(blockState)) {
|
||||||
|
durabilityLoss += pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getToolDurabilityDamage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
|
||||||
|
return (inHand.getDurability() < (pluginRef.getRepairableManager().isRepairable(type) ? pluginRef.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle a block addition to the list of blocks to be removed and to the
|
||||||
|
* list of blocks used for future recursive calls of
|
||||||
|
* 'processTree()'
|
||||||
|
*
|
||||||
|
* @param blockState Block to be added
|
||||||
|
* @param futureCenterBlocks List of blocks that will be used to call
|
||||||
|
* 'processTree()'
|
||||||
|
* @param treeFellerBlocks List of blocks to be removed
|
||||||
|
* @return true if and only if the given blockState was a Log not already
|
||||||
|
* in treeFellerBlocks.
|
||||||
|
*/
|
||||||
|
private boolean handleBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
|
||||||
|
if (treeFellerBlocks.contains(blockState) || pluginRef.getPlaceStore().isTrue(blockState)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Without this check Tree Feller propagates through leaves until the threshold is hit
|
||||||
|
if (treeFellerBlocks.size() > pluginRef.getConfigManager().getConfigSuperAbilities().getSuperAbilityLimits().getTreeFeller().getTreeFellerLimit()) {
|
||||||
|
treeFellerReachedThreshold = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (BlockUtils.isLog(blockState)) {
|
||||||
|
treeFellerBlocks.add(blockState);
|
||||||
|
futureCenterBlocks.add(blockState);
|
||||||
|
return true;
|
||||||
|
} else if (BlockUtils.isLeaves(blockState)) {
|
||||||
|
treeFellerBlocks.add(blockState);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ExperienceGainMethod {
|
||||||
|
DEFAULT,
|
||||||
|
TREE_FELLER,
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -129,14 +269,14 @@ public class WoodcuttingManager extends SkillManager {
|
|||||||
|
|
||||||
//TODO: Update this to drop the correct items/blocks via NMS
|
//TODO: Update this to drop the correct items/blocks via NMS
|
||||||
if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
|
if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
|
||||||
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
|
xp += woodcuttingBehaviour.processTreeFellerXPGains(blockState, processedLogCount);
|
||||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||||
} else {
|
} else {
|
||||||
if (BlockUtils.isLog(blockState)) {
|
if (BlockUtils.isLog(blockState)) {
|
||||||
if (canGetDoubleDrops()) {
|
if (canGetDoubleDrops()) {
|
||||||
Woodcutting.checkForDoubleDrop(blockState);
|
woodcuttingBehaviour.checkForDoubleDrop(blockState);
|
||||||
}
|
}
|
||||||
xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
|
xp += woodcuttingBehaviour.processTreeFellerXPGains(blockState, processedLogCount);
|
||||||
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
|
||||||
}
|
}
|
||||||
if (BlockUtils.isLeaves(blockState)) {
|
if (BlockUtils.isLeaves(blockState)) {
|
||||||
|
Loading…
Reference in New Issue
Block a user