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Useless else statements.
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@ -119,16 +119,18 @@ public enum SkillType {
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}
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}
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public static SkillType getSkill(String skillName) {
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public static SkillType getSkill(String skillName) {
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if(skillName.equalsIgnoreCase("powerlevel") || skillName.equalsIgnoreCase("all")) {
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if (skillName.equalsIgnoreCase("powerlevel") || skillName.equalsIgnoreCase("all")) {
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return SkillType.ALL;
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return SkillType.ALL;
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} else {
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}
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for(SkillType st : SkillType.values()) {
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if(st.name().equalsIgnoreCase(skillName))
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for (SkillType type : SkillType.values()) {
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return st;
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if (type.name().equalsIgnoreCase(skillName)) {
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}
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return type;
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System.out.println("[DEBUG] Invalid mcMMO skill ("+skillName+")");
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}
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return null;
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}
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}
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System.out.println("[DEBUG] Invalid mcMMO skill (" + skillName + ")");
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return null;
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}
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}
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/**
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/**
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@ -22,12 +22,12 @@ public class Leaderboard {
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* Update the leader boards.
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* Update the leader boards.
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*/
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*/
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public static void updateLeaderboards() {
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public static void updateLeaderboards() {
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if(System.currentTimeMillis() < lastUpdate + 600000) {
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if(System.currentTimeMillis() < lastUpdate + 600000) {
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return; //Only update FFS leaderboards every 10 minutes.. this puts a lot of strain on the server (depending on the size of the database) and should not be done frequently
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return; //Only update FFS leaderboards every 10 minutes.. this puts a lot of strain on the server (depending on the size of the database) and should not be done frequently
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}
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}
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lastUpdate = System.currentTimeMillis(); //Log when the last update was run
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lastUpdate = System.currentTimeMillis(); //Log when the last update was run
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//Initialize lists
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//Initialize lists
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List<PlayerStat> mining, woodcutting, herbalism, excavation, acrobatics, repair, swords, axes, archery, unarmed, taming, fishing, powerlevel;
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List<PlayerStat> mining, woodcutting, herbalism, excavation, acrobatics, repair, swords, axes, archery, unarmed, taming, fishing, powerlevel;
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@ -171,14 +171,14 @@ public class Leaderboard {
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* @return the requested leaderboard information
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* @return the requested leaderboard information
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*/
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*/
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public static String[] retrieveInfo(SkillType skillType, int pagenumber) {
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public static String[] retrieveInfo(SkillType skillType, int pagenumber) {
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String[] info = new String[10];
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String[] info = new String[10];
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List<PlayerStat> statsList = playerStatHash.get(skillType);
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List<PlayerStat> statsList = playerStatHash.get(skillType);
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if(statsList != null) {
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if(statsList != null) {
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int destination;
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int destination;
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//How many lines to skip through
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//How many lines to skip through
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if (pagenumber == 1) {
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if (pagenumber == 1) {
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destination = 0;
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destination = 0;
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}
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}
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@ -186,45 +186,44 @@ public class Leaderboard {
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destination = (pagenumber * 10) - 9;
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destination = (pagenumber * 10) - 9;
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}
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}
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int currentPos = 0;
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int currentPos = 0;
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for(PlayerStat ps : statsList) {
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if(currentPos == 10)
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break;
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if(destination > 1) {
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destination--;
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continue;
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}
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info[currentPos] = ps.name+":"+ps.statVal;
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currentPos++;
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}
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for(PlayerStat ps : statsList) {
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if(currentPos == 10)
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break;
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if(destination > 1) {
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destination--;
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continue;
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}
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info[currentPos] = ps.name+":"+ps.statVal;
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currentPos++;
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}
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} else {
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} else {
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info[0] = "DummyPlayer:0"; //Coming up with a better solution soon...
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info[0] = "DummyPlayer:0"; //Coming up with a better solution soon...
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}
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}
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return info;
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return info;
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}
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}
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public static int[] getPlayerRank(String playerName, SkillType skillType) {
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public static int[] getPlayerRank(String playerName, SkillType skillType) {
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int currentPos = 1;
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int currentPos = 1;
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List<PlayerStat> statsList = playerStatHash.get(skillType);
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List<PlayerStat> statsList = playerStatHash.get(skillType);
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if(statsList != null) {
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if (statsList != null) {
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for(PlayerStat ps : statsList) {
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for (PlayerStat stat : statsList) {
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if(ps.name.equalsIgnoreCase(playerName)) {
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if (stat.name.equalsIgnoreCase(playerName)) {
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return new int[] {currentPos, ps.statVal};
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return new int[] {currentPos, stat.statVal};
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} else {
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}
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currentPos++;
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continue;
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currentPos++;
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}
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continue;
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}
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}
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return new int[] {0};
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return new int[] {0};
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} else {
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return new int[] {0};
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}
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}
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return new int[] {0};
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}
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}
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private static class SkillComparator implements Comparator<PlayerStat> {
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private static class SkillComparator implements Comparator<PlayerStat> {
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