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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-15 12:04:43 +02:00
Introduction of new Alchemy skill!
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@ -265,6 +265,8 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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writer.append(System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR).append(":");
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MobHealthbarType mobHealthbarType = profile.getMobHealthbarType();
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writer.append(mobHealthbarType == null ? Config.getInstance().getMobHealthbarDefault().toString() : mobHealthbarType.toString()).append(":");
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writer.append(profile.getSkillLevel(SkillType.ALCHEMY)).append(":");
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writer.append(profile.getSkillXpLevel(SkillType.ALCHEMY)).append(":");
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writer.append("\r\n");
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}
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}
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@ -354,7 +356,9 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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out.append("0:"); // Blast Mining
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out.append(String.valueOf(System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR)).append(":"); // LastLogin
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out.append(Config.getInstance().getMobHealthbarDefault().toString()).append(":"); // Mob Healthbar HUD
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out.append("0:"); // Alchemy
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out.append("0:"); // AlchemyXp
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// Add more in the same format as the line above
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out.newLine();
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@ -503,6 +507,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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List<PlayerStat> unarmed = new ArrayList<PlayerStat>();
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List<PlayerStat> taming = new ArrayList<PlayerStat>();
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List<PlayerStat> fishing = new ArrayList<PlayerStat>();
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List<PlayerStat> alchemy = new ArrayList<PlayerStat>();
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BufferedReader in = null;
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String playerName = null;
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@ -520,6 +525,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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Map<SkillType, Integer> skills = getSkillMapFromLine(data);
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powerLevel += putStat(acrobatics, playerName, skills.get(SkillType.ACROBATICS));
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powerLevel += putStat(alchemy, playerName, skills.get(SkillType.ALCHEMY));
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powerLevel += putStat(archery, playerName, skills.get(SkillType.ARCHERY));
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powerLevel += putStat(axes, playerName, skills.get(SkillType.AXES));
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powerLevel += putStat(excavation, playerName, skills.get(SkillType.EXCAVATION));
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@ -557,6 +563,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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Collections.sort(acrobatics, c);
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Collections.sort(taming, c);
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Collections.sort(fishing, c);
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Collections.sort(alchemy, c);
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Collections.sort(powerLevels, c);
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playerStatHash.put(SkillType.MINING, mining);
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@ -571,6 +578,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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playerStatHash.put(SkillType.ACROBATICS, acrobatics);
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playerStatHash.put(SkillType.TAMING, taming);
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playerStatHash.put(SkillType.FISHING, fishing);
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playerStatHash.put(SkillType.ALCHEMY, alchemy);
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}
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/**
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@ -623,7 +631,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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}
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// If they're valid, rewrite them to the file.
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if (character.length > 38) {
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if (character.length > 40) {
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writer.append(line).append("\r\n");
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continue;
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}
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@ -675,6 +683,15 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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oldVersion = "1.4.06";
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}
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}
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if (character.length <= 40) {
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// Addition of Alchemy
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// Version 1.4.08
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newLine.append("0").append(":");
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newLine.append("0").append(":");
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if (oldVersion == null) {
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oldVersion = "1.4.08";
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}
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}
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if (oldVersion != null) {
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mcMMO.p.debug("Updating database line for player " + character[0] + " from before version " + oldVersion);
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@ -771,6 +788,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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skillsXp.put(SkillType.AXES, (float) Integer.valueOf(character[21]));
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skillsXp.put(SkillType.ACROBATICS, (float) Integer.valueOf(character[22]));
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skillsXp.put(SkillType.FISHING, (float) Integer.valueOf(character[35]));
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skillsXp.put(SkillType.ALCHEMY, (float) Integer.valueOf(character[40]));
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// Taming - Unused
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skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(character[32]));
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@ -810,6 +828,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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skills.put(SkillType.AXES, Integer.valueOf(character[13]));
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skills.put(SkillType.ACROBATICS, Integer.valueOf(character[14]));
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skills.put(SkillType.FISHING, Integer.valueOf(character[34]));
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skills.put(SkillType.ALCHEMY, Integer.valueOf(character[39]));
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return skills;
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}
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