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Started working on customizing Fishing drops
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@ -99,6 +99,7 @@ public class LoadProperties {
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public static List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
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public static List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
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public static List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
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public static HUDType defaulthud;
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protected static File configFile;
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@ -439,7 +440,9 @@ public class LoadProperties {
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ItemStack item = new ItemStack(id, amount, (byte) 0, (byte) data);
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Fishing", false)) {
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// TODO: Fishing
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int maxLevel = config.getInt("Treasures." + treasureName + ".Max_Levels");
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FishingTreasure fTreasure = new FishingTreasure(item, xp, dropChance, dropLevel, maxLevel);
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treasures.put(treasureName, fTreasure);
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} else {
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ExcavationTreasure eTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
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if(readBoolean("Treasures." + treasureName + ".Drops_From.Dirt", false))
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@ -462,6 +465,7 @@ public class LoadProperties {
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}
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List<String> excavationTreasures = config.getStringList("Excavation.Treasure");
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List<String> fishingTreasures = config.getStringList("Excavation.Treasure");
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Iterator<String> treasureIterator = treasures.keySet().iterator();
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while(treasureIterator.hasNext()) {
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@ -469,7 +473,11 @@ public class LoadProperties {
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Treasure treasure = treasures.get(treasureKey);
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if(treasure instanceof FishingTreasure) {
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// TODO: Fishing
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if(!fishingTreasures.contains(treasureKey)) continue;
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FishingTreasure fTreasure = (FishingTreasure) treasure;
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fishingRewards.add(fTreasure);
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} else if(treasure instanceof ExcavationTreasure) {
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if(!excavationTreasures.contains(treasureKey)) continue;
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@ -4,9 +4,20 @@ import org.bukkit.inventory.ItemStack;
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public class FishingTreasure extends Treasure {
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public FishingTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel) {
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private int maxLevel;
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public FishingTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel, int maxLevel) {
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super(drop, xp, dropChance, dropLevel);
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this.setMaxLevel(maxLevel);
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// TODO Auto-generated constructor stub
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}
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public int getMaxLevel() {
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return maxLevel;
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}
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public void setMaxLevel(int maxLevel) {
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this.maxLevel = maxLevel;
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}
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}
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