Started working on customizing Fishing drops

This commit is contained in:
GJ 2012-02-21 00:26:16 -05:00
parent de0a6dd3ee
commit 8f3dce4ee9
2 changed files with 22 additions and 3 deletions

View File

@ -99,6 +99,7 @@ public class LoadProperties {
public static List<ExcavationTreasure> excavationFromClay = new ArrayList<ExcavationTreasure>();
public static List<ExcavationTreasure> excavationFromMycel = new ArrayList<ExcavationTreasure>();
public static List<ExcavationTreasure> excavationFromSoulSand = new ArrayList<ExcavationTreasure>();
public static List<FishingTreasure> fishingRewards = new ArrayList<FishingTreasure>();
public static HUDType defaulthud;
protected static File configFile;
@ -439,7 +440,9 @@ public class LoadProperties {
ItemStack item = new ItemStack(id, amount, (byte) 0, (byte) data);
if(readBoolean("Treasures." + treasureName + ".Drops_From.Fishing", false)) {
// TODO: Fishing
int maxLevel = config.getInt("Treasures." + treasureName + ".Max_Levels");
FishingTreasure fTreasure = new FishingTreasure(item, xp, dropChance, dropLevel, maxLevel);
treasures.put(treasureName, fTreasure);
} else {
ExcavationTreasure eTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
if(readBoolean("Treasures." + treasureName + ".Drops_From.Dirt", false))
@ -462,6 +465,7 @@ public class LoadProperties {
}
List<String> excavationTreasures = config.getStringList("Excavation.Treasure");
List<String> fishingTreasures = config.getStringList("Excavation.Treasure");
Iterator<String> treasureIterator = treasures.keySet().iterator();
while(treasureIterator.hasNext()) {
@ -469,7 +473,11 @@ public class LoadProperties {
Treasure treasure = treasures.get(treasureKey);
if(treasure instanceof FishingTreasure) {
// TODO: Fishing
if(!fishingTreasures.contains(treasureKey)) continue;
FishingTreasure fTreasure = (FishingTreasure) treasure;
fishingRewards.add(fTreasure);
} else if(treasure instanceof ExcavationTreasure) {
if(!excavationTreasures.contains(treasureKey)) continue;

View File

@ -4,9 +4,20 @@ import org.bukkit.inventory.ItemStack;
public class FishingTreasure extends Treasure {
public FishingTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel) {
private int maxLevel;
public FishingTreasure(ItemStack drop, int xp, Double dropChance, int dropLevel, int maxLevel) {
super(drop, xp, dropChance, dropLevel);
this.setMaxLevel(maxLevel);
// TODO Auto-generated constructor stub
}
public int getMaxLevel() {
return maxLevel;
}
public void setMaxLevel(int maxLevel) {
this.maxLevel = maxLevel;
}
}