mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 05:36:46 +01:00
Fixed ShakeMob ability not working.
This commit is contained in:
parent
04e2a212d1
commit
8eaa58040e
@ -26,7 +26,6 @@ import org.bukkit.World;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.TNTPrimed;
|
||||
import org.bukkit.entity.Wolf;
|
||||
@ -108,7 +107,7 @@ public class mcPlayerListener implements Listener
|
||||
else if (state == State.CAUGHT_ENTITY)
|
||||
{
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING);
|
||||
if(skillLevel >= 150 && caught instanceof LivingEntity)
|
||||
if(skillLevel >= 150)
|
||||
Fishing.shakeMob(event);
|
||||
}
|
||||
}
|
||||
|
@ -44,26 +44,16 @@ public class Fishing {
|
||||
int lvl = PP.getSkillLevel(SkillType.FISHING);
|
||||
|
||||
if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
else if (lvl >= LoadProperties.fishingTier4 && lvl < LoadProperties.fishingTier5)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
|
||||
public static void getFishingResults(Player player, PlayerFishEvent event)
|
||||
{
|
||||
@ -105,9 +95,8 @@ public class Fishing {
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
@ -127,9 +116,8 @@ public class Fishing {
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
@ -149,9 +137,8 @@ public class Fishing {
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
@ -171,9 +158,8 @@ public class Fishing {
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
@ -193,9 +179,8 @@ public class Fishing {
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
@ -272,18 +257,76 @@ public class Fishing {
|
||||
}
|
||||
public static void shakeMob(PlayerFishEvent event)
|
||||
{
|
||||
LivingEntity le = (LivingEntity)event.getCaught();
|
||||
|
||||
//Do nothing to players
|
||||
if(le instanceof Player)
|
||||
return;
|
||||
|
||||
Combat.dealDamage(le, 1);
|
||||
LivingEntity le = (LivingEntity) event.getCaught();
|
||||
EntityType type = le.getType();
|
||||
Location loc = le.getLocation();
|
||||
|
||||
/* Neutral Mobs */
|
||||
if(le instanceof Sheep)
|
||||
switch(type)
|
||||
{
|
||||
case BLAZE:
|
||||
m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
|
||||
case CAVE_SPIDER:
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
||||
case CHICKEN:
|
||||
if(Math.random() * 10 <= 7)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
|
||||
}
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
|
||||
case COW:
|
||||
if(Math.random() * 100 >= 99)
|
||||
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||
else if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
|
||||
case CREEPER:
|
||||
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
|
||||
case ENDERMAN:
|
||||
m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
|
||||
case GHAST:
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
|
||||
case MAGMA_CUBE:
|
||||
m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
|
||||
case MUSHROOM_COW:
|
||||
if(Math.random() * 100 >= 99)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
|
||||
}
|
||||
else if(Math.random() * 10 <= 7)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
|
||||
}
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
|
||||
//need some way to remove MushroomCow & replace with regular cow when sheared
|
||||
case PIG:
|
||||
m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
|
||||
case PIG_ZOMBIE:
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
|
||||
case PLAYER:
|
||||
return;
|
||||
case SHEEP:
|
||||
Sheep sheep = (Sheep)le;
|
||||
if(!sheep.isSheared())
|
||||
{
|
||||
@ -294,149 +337,29 @@ public class Fishing {
|
||||
m.mcDropItem(loc, theWool);
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
}
|
||||
|
||||
else if(le instanceof Pig)
|
||||
{
|
||||
m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Cow)
|
||||
{
|
||||
if(Math.random() * 100 >= 99){
|
||||
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||
}
|
||||
else if(Math.random() * 10 < 5){
|
||||
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
|
||||
}
|
||||
else{
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
|
||||
}
|
||||
}
|
||||
|
||||
else if(le instanceof Chicken)
|
||||
{
|
||||
if(Math.random() * 10 <= 7){
|
||||
if(Math.random() * 10 < 5){
|
||||
m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
|
||||
}
|
||||
else{
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
|
||||
}
|
||||
}
|
||||
else{
|
||||
m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
|
||||
}
|
||||
}
|
||||
|
||||
//need to implement new shearing method
|
||||
else if(le instanceof MushroomCow)
|
||||
{
|
||||
if(Math.random() * 100 >= 99){
|
||||
if(Math.random() * 10 < 5){
|
||||
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||
}
|
||||
else{
|
||||
m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
|
||||
}
|
||||
}
|
||||
else if(Math.random() * 10 <= 7){
|
||||
if(Math.random() * 10 < 5){
|
||||
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
|
||||
}
|
||||
else{
|
||||
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
|
||||
}
|
||||
}
|
||||
else{
|
||||
m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
|
||||
//need some way to remove MushroomCow & replace with regular cow when sheared
|
||||
}
|
||||
}
|
||||
|
||||
else if(le instanceof Squid)
|
||||
{
|
||||
m.mcDropItem(loc, new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0));
|
||||
}
|
||||
|
||||
else if(le instanceof Snowman){
|
||||
if(Math.random() * 100 >= 99){
|
||||
m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
|
||||
}
|
||||
else{
|
||||
m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
|
||||
}
|
||||
}
|
||||
|
||||
/* Hostile Mobs */
|
||||
else if(le instanceof Skeleton)
|
||||
{
|
||||
case SKELETON:
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
|
||||
}
|
||||
|
||||
else if(le instanceof Spider)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Creeper)
|
||||
{
|
||||
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Enderman)
|
||||
{
|
||||
m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof PigZombie)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Blaze)
|
||||
{
|
||||
m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof CaveSpider)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Ghast)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof MagmaCube)
|
||||
{
|
||||
m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Slime)
|
||||
{
|
||||
case SLIME:
|
||||
m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Zombie)
|
||||
{
|
||||
case SNOWMAN:
|
||||
if(Math.random() * 100 >= 99)
|
||||
m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
|
||||
case SPIDER:
|
||||
if(Math.random() * 10 < 5)
|
||||
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
|
||||
case SQUID:
|
||||
m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (byte)0, (byte)0));
|
||||
case ZOMBIE:
|
||||
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
}
|
||||
|
||||
Combat.dealDamage(le, 1);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user