Fixed ShakeMob ability not working.

This commit is contained in:
GJ 2012-03-02 20:04:10 -05:00
parent 04e2a212d1
commit 8eaa58040e
2 changed files with 92 additions and 170 deletions

View File

@ -26,7 +26,6 @@ import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType; import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.TNTPrimed;
import org.bukkit.entity.Wolf; import org.bukkit.entity.Wolf;
@ -108,7 +107,7 @@ public class mcPlayerListener implements Listener
else if (state == State.CAUGHT_ENTITY) else if (state == State.CAUGHT_ENTITY)
{ {
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING); int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING);
if(skillLevel >= 150 && caught instanceof LivingEntity) if(skillLevel >= 150)
Fishing.shakeMob(event); Fishing.shakeMob(event);
} }
} }

View File

@ -44,26 +44,16 @@ public class Fishing {
int lvl = PP.getSkillLevel(SkillType.FISHING); int lvl = PP.getSkillLevel(SkillType.FISHING);
if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2) if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
{
return 1; return 1;
}
else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3) else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
{
return 2; return 2;
}
else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4) else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
{
return 3; return 3;
}
else if (lvl >= LoadProperties.fishingTier4 && lvl < LoadProperties.fishingTier5) else if (lvl >= LoadProperties.fishingTier4 && lvl < LoadProperties.fishingTier5)
{
return 4; return 4;
}
else else
{
return 5; return 5;
} }
}
public static void getFishingResults(Player player, PlayerFishEvent event) public static void getFishingResults(Player player, PlayerFishEvent event)
{ {
@ -105,9 +95,8 @@ public class Fishing {
} }
} }
else else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
@ -127,9 +116,8 @@ public class Fishing {
} }
} }
else else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
@ -149,9 +137,8 @@ public class Fishing {
} }
} }
else else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
@ -171,9 +158,8 @@ public class Fishing {
} }
} }
else else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
@ -193,9 +179,8 @@ public class Fishing {
} }
} }
else else
{
theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
@ -272,18 +257,76 @@ public class Fishing {
} }
public static void shakeMob(PlayerFishEvent event) public static void shakeMob(PlayerFishEvent event)
{ {
LivingEntity le = (LivingEntity)event.getCaught();
//Do nothing to players LivingEntity le = (LivingEntity) event.getCaught();
if(le instanceof Player) EntityType type = le.getType();
return;
Combat.dealDamage(le, 1);
Location loc = le.getLocation(); Location loc = le.getLocation();
/* Neutral Mobs */ switch(type)
if(le instanceof Sheep)
{ {
case BLAZE:
m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
case CAVE_SPIDER:
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
else
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
case CHICKEN:
if(Math.random() * 10 <= 7)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
else
m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
}
else
m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
case COW:
if(Math.random() * 100 >= 99)
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
else if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
else
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
case CREEPER:
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
case ENDERMAN:
m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
case GHAST:
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
else
m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
case MAGMA_CUBE:
m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
case MUSHROOM_COW:
if(Math.random() * 100 >= 99)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
else
m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
}
else if(Math.random() * 10 <= 7)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
else
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
}
else
m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
//need some way to remove MushroomCow & replace with regular cow when sheared
case PIG:
m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
case PIG_ZOMBIE:
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
else
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
case PLAYER:
return;
case SHEEP:
Sheep sheep = (Sheep)le; Sheep sheep = (Sheep)le;
if(!sheep.isSheared()) if(!sheep.isSheared())
{ {
@ -294,149 +337,29 @@ public class Fishing {
m.mcDropItem(loc, theWool); m.mcDropItem(loc, theWool);
sheep.setSheared(true); sheep.setSheared(true);
} }
} case SKELETON:
else if(le instanceof Pig)
{
m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
}
else if(le instanceof Cow)
{
if(Math.random() * 100 >= 99){
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else if(Math.random() * 10 < 5){
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
}
else{
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
}
}
else if(le instanceof Chicken)
{
if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
}
else{
m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
}
}
else{
m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
}
}
//need to implement new shearing method
else if(le instanceof MushroomCow)
{
if(Math.random() * 100 >= 99){
if(Math.random() * 10 < 5){
m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else{
m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
}
}
else if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
}
else{
m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
}
}
else{
m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
//need some way to remove MushroomCow & replace with regular cow when sheared
}
}
else if(le instanceof Squid)
{
m.mcDropItem(loc, new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0));
}
else if(le instanceof Snowman){
if(Math.random() * 100 >= 99){
m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
}
else{
m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
}
}
/* Hostile Mobs */
else if(le instanceof Skeleton)
{
if(Math.random() * 10 < 5) if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.BONE, 1)); m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
else else
m.mcDropItem(loc, new ItemStack(Material.ARROW, 3)); m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
} case SLIME:
else if(le instanceof Spider)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
else
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
}
else if(le instanceof Creeper)
{
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
}
else if(le instanceof Enderman)
{
m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
}
else if(le instanceof PigZombie)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
else
m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
}
else if(le instanceof Blaze)
{
m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
}
else if(le instanceof CaveSpider)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
else
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
}
else if(le instanceof Ghast)
{
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
else
m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
}
else if(le instanceof MagmaCube)
{
m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
}
else if(le instanceof Slime)
{
m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1)); m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
} case SNOWMAN:
if(Math.random() * 100 >= 99)
else if(le instanceof Zombie) m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
{ else
m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
case SPIDER:
if(Math.random() * 10 < 5)
m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
else
m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
case SQUID:
m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (byte)0, (byte)0));
case ZOMBIE:
m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1)); m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
} }
Combat.dealDamage(le, 1);
} }
} }