mirror of
				https://github.com/mcMMO-Dev/mcMMO.git
				synced 2025-11-04 02:53:43 +01:00 
			
		
		
		
	Spelling mistake in changelog
This commit is contained in:
		@@ -7,7 +7,7 @@ There are some performance issues with how Spigot/MC saves NBT when you start ad
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
Not every server will suffer a TPS hit when using the persistent data options, but there is a significant IO cost which can affect TPS if you have them on
 | 
					Not every server will suffer a TPS hit when using the persistent data options, but there is a significant IO cost which can affect TPS if you have them on
 | 
				
			||||||
 | 
					
 | 
				
			||||||
I am therefor making many persistent options (the problematic ones involving mobs) opt-in so only those aware of the performance risk will be using the feature.
 | 
					I am therefore making many persistent options (the problematic ones involving mobs) opt-in so only those aware of the performance risk will be using the feature.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Persistent data on mobs was a new feature that was introduced in 2.1.148, it was not in mcMMO for the last 10 years and most of you probably didn't even know that it was missing
 | 
					Persistent data on mobs was a new feature that was introduced in 2.1.148, it was not in mcMMO for the last 10 years and most of you probably didn't even know that it was missing
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user