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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Axes gains bonus DMG every 50 levels like Unarmed now.
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@ -29,8 +29,14 @@ public class AxesCommand implements CommandExecutor {
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percentage = String.valueOf((skillvalue / 1000) * 100);
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else
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percentage = "75";
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int bonusDmg = Users.getProfile(player).getSkillLevel(SkillType.AXES)/50;
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if(bonusDmg > 4)
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bonusDmg = 4;
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int ticks = 2;
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short durDmg = 5;
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durDmg+=Users.getProfile(player).getSkillLevel(SkillType.AXES)/30;
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int x = PP.getSkillLevel(SkillType.AXES);
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while (x >= 50) {
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x -= 50;
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@ -47,15 +53,15 @@ public class AxesCommand implements CommandExecutor {
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes1_0"), mcLocale.getString("m.EffectsAxes1_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes2_0"), mcLocale.getString("m.EffectsAxes2_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes3_0"), mcLocale.getString("m.EffectsAxes3_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes4_0"), mcLocale.getString("m.EffectsAxes4_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes5_0"), mcLocale.getString("m.EffectsAxes5_1") }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
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player.sendMessage(mcLocale.getString("m.AxesCritChance", new Object[] { percentage }));
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if (PP.getSkillLevel(SkillType.AXES) < 500)
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player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockAxes1") }));
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else
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes1_0"), mcLocale.getString("m.AbilBonusAxes1_1") }));
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player.sendMessage(mcLocale.getString("m.AxesSkullLength", new Object[] { ticks }));
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes1_0"), mcLocale.getString("m.AbilBonusAxes1_1", new Object[] {bonusDmg}) }));
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes2_0"), mcLocale.getString("m.AbilBonusAxes2_1", new Object[] {durDmg}) }));
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes3_0"), mcLocale.getString("m.AbilBonusAxes3_1", new Object[] {1}) }));
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player.sendMessage(mcLocale.getString("m.AxesSkullLength", new Object[] { ticks }));
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return true;
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}
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