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Vanilla xp bonus should actually be in beginFishing()
or at least be called by beginFishing()
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parent
13a65e875f
commit
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@ -92,8 +92,7 @@ public class PlayerListener implements Listener {
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switch (event.getState()) {
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case CAUGHT_FISH:
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Fishing.beginFishing(player, skillLevel, (Item) event.getCaught());
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event.setExpToDrop(event.getExpToDrop() * Fishing.getVanillaXpMultiplier(skillLevel));
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Fishing.beginFishing(player, skillLevel, event);
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break;
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case CAUGHT_ENTITY:
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@ -9,6 +9,7 @@ import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -104,9 +105,9 @@ public final class Fishing {
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*
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* @param player Player fishing
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* @param skillLevel Fishing level of the player
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* @param caught Item reeled
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* @param event Event to process
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*/
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public static void beginFishing(Player player, int skillLevel, Item caught) {
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public static void beginFishing(Player player, int skillLevel, PlayerFishEvent event) {
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int treasureXp = 0;
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FishingTreasure treasure = checkForTreasure(player, skillLevel);
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@ -121,11 +122,13 @@ public final class Fishing {
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}
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// Drop the original catch at the feet of the player and set the treasure as the real catch
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Item caught = (Item) event.getCaught();
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Misc.dropItem(player.getEyeLocation(), caught.getItemStack());
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caught.setItemStack(treasureDrop);
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}
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SkillTools.xpProcessing(player, Users.getProfile(player), SkillType.FISHING, Config.getInstance().getFishingBaseXP() + treasureXp);
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event.setExpToDrop(event.getExpToDrop() * Fishing.getVanillaXpMultiplier(skillLevel));
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}
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/**
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