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Fixing Party Chat Bug
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- Removal
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Version 2.1.40
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(API) mcMMO will now return null in all cases for UserManager.getPlayerProfile() if they have not been loaded yet
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Added new locale string "Profile.Loading.FailureNotice"
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Added new locale string "Profile.Loading.FailurePlayer"
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mcMMO no longer gives up forever if a player profile fails to load and the player is still online
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mcMMO will attempt to save a profile up to 10 times now, previously it would only try one time.
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Fixed an ArrayIndexOutOfBounds error with Party Chat
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Player data for mcMMO is now loaded 3 seconds after a player connects in order to give any ongoing save tasks from other servers a small grace period to finish. This will mostly be useful to Bungee servers.
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NOTES: I received reports from some users saying that saving and loading was failing could fail and not recover, I have implemented some fail safes to greatly reduce the the odds of that happening.
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