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Fixed leaving out a logical check for new skill processing. (Oops.)
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@ -79,6 +79,8 @@ public class Skills
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return;
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return;
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if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
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if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
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{
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if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
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{
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{
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player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
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player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
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return;
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return;
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@ -90,6 +92,7 @@ public class Skills
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tool.setToolATS(PP, System.currentTimeMillis());
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tool.setToolATS(PP, System.currentTimeMillis());
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tool.setToolMode(PP, true);
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tool.setToolMode(PP, true);
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}
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}
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}
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public static void monitorSkill(Player player, PlayerProfile PP, long curTime, SkillType skill){
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public static void monitorSkill(Player player, PlayerProfile PP, long curTime, SkillType skill){
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ToolType tool = skill.getTool();
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ToolType tool = skill.getTool();
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@ -17,7 +17,6 @@
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package com.gmail.nossr50.skills;
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package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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@ -30,7 +29,6 @@ import org.bukkit.Bukkit;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.locale.mcLocale;
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@ -229,44 +227,6 @@ public class WoodCutting
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}
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}
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}
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}
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public static void treeFellerCheck(Player player)
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{
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PlayerProfile PP = Users.getProfile(player);
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if(m.isAxes(player.getItemInHand()))
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{
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/*
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* CHECK FOR AXE PREP MODE
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*/
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if(PP.getAxePreparationMode())
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PP.setAxePreparationMode(false);
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.WOODCUTTING);
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while(x >= 50)
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{
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x-=50;
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ticks++;
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}
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if(!PP.getTreeFellerMode() && Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown))
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{
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player.sendMessage(mcLocale.getString("Skills.TreeFellerOn"));
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for(Player y : player.getWorld().getPlayers())
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{
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if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
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y.sendMessage(mcLocale.getString("Skills.TreeFellerPlayer", new Object[] {player.getName()}));
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}
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PP.setSkillDATS(AbilityType.TREE_FELLER, System.currentTimeMillis()+(ticks*1000));
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PP.setTreeFellerMode(true);
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}
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if(!PP.getTreeFellerMode() && !Skills.cooldownOver(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown)){
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player.sendMessage(ChatColor.RED+"You are too tired to use that ability again."
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+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkillDATS(AbilityType.TREE_FELLER)*1000), LoadProperties.treeFellerCooldown)+"s)");
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}
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}
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}
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public static void woodcuttingBlockCheck(Player player, Block block, mcMMO plugin)
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public static void woodcuttingBlockCheck(Player player, Block block, mcMMO plugin)
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{
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{
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PlayerProfile PP = Users.getProfile(player);
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PlayerProfile PP = Users.getProfile(player);
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