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brain getting tired, time for break, more api migration included
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@ -276,12 +276,13 @@ public class PlayerListener implements Listener {
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}
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//Profile not loaded
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if(mcMMO.getUserManager().queryPlayer(player) == null)
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{
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McMMOPlayer mmoPlayer = (McMMOPlayer) mcMMO.getUserManager().queryPlayer(player);
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if(mmoPlayer == null) {
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return;
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}
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FishingManager fishingManager = mcMMO.getUserManager().queryPlayer(player).getFishingManager();
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FishingManager fishingManager = mmoPlayer.getFishingManager();
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switch (event.getState()) {
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case CAUGHT_FISH:
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@ -525,16 +526,15 @@ public class PlayerListener implements Listener {
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}
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//Profile not loaded
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if(mcMMO.getUserManager().queryPlayer(player) == null)
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{
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OnlineMMOPlayer mmoPlayer = mcMMO.getUserManager().queryPlayer(player);
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if(mmoPlayer == null) {
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return;
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}
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//No need for null checks here
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OnlineMMOPlayer mmoPlayer = mcMMO.getUserManager().queryPlayer(player);
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//TODO: There's an issue with using Async saves on player quit
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//TODO: Basically there are conditions in which an async task does not execute fast enough to save the data if the server shutdown shortly after this task was scheduled
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mcMMO.getUserManager().saveUserWithDelay(mmoPlayer.getPersistentPlayerData(), false, 20);
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mcMMO.getUserManager().saveUserWithDelay(mmoPlayer.getMMOPlayerData(), false, 20);
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mcMMO.getUserManager().cleanupPlayer(mmoPlayer); //Handles cleaning up the player when their profile is no longer needed
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}
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