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				synced 2025-11-04 11:03:43 +01:00 
			
		
		
		
	brain getting tired, time for break, more api migration included
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		@@ -276,12 +276,13 @@ public class PlayerListener implements Listener {
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        }
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        //Profile not loaded
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        if(mcMMO.getUserManager().queryPlayer(player) == null)
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        {
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        McMMOPlayer mmoPlayer = (McMMOPlayer) mcMMO.getUserManager().queryPlayer(player);
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        if(mmoPlayer == null) {
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            return;
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        }
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        FishingManager fishingManager = mcMMO.getUserManager().queryPlayer(player).getFishingManager();
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        FishingManager fishingManager = mmoPlayer.getFishingManager();
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        switch (event.getState()) {
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            case CAUGHT_FISH:
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@@ -525,16 +526,15 @@ public class PlayerListener implements Listener {
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        }
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        //Profile not loaded
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        if(mcMMO.getUserManager().queryPlayer(player) == null)
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        {
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        OnlineMMOPlayer mmoPlayer = mcMMO.getUserManager().queryPlayer(player);
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        if(mmoPlayer == null) {
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            return;
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        }
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        //No need for null checks here
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        OnlineMMOPlayer mmoPlayer = mcMMO.getUserManager().queryPlayer(player);
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        //TODO: There's an issue with using Async saves on player quit
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        //TODO: Basically there are conditions in which an async task does not execute fast enough to save the data if the server shutdown shortly after this task was scheduled
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        mcMMO.getUserManager().saveUserWithDelay(mmoPlayer.getPersistentPlayerData(), false, 20);
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        mcMMO.getUserManager().saveUserWithDelay(mmoPlayer.getMMOPlayerData(), false, 20);
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        mcMMO.getUserManager().cleanupPlayer(mmoPlayer); //Handles cleaning up the player when their profile is no longer needed
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    }
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