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Fixed backwards logic in ShakeMob.
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227b554488
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@ -1144,7 +1144,7 @@ public class Fishing {
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else if(le instanceof Cow)
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else if(le instanceof Cow)
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{
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{
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if(Math.random() * 100 < 99){
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if(Math.random() * 100 >= 99){
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m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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}
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}
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else if(Math.random() * 10 < 5){
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else if(Math.random() * 10 < 5){
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@ -1173,7 +1173,7 @@ public class Fishing {
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//need to implement new shearing method
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//need to implement new shearing method
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else if(le instanceof MushroomCow)
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else if(le instanceof MushroomCow)
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{
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{
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if(Math.random() * 100 < 99){
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if(Math.random() * 100 >= 99){
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if(Math.random() * 10 < 5){
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if(Math.random() * 10 < 5){
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m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
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}
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}
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@ -1201,7 +1201,7 @@ public class Fishing {
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}
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}
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else if(le instanceof Snowman){
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else if(le instanceof Snowman){
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if(Math.random() * 100 < 99){
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if(Math.random() * 100 >= 99){
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m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
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m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
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}
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}
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else{
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else{
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