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@ -77,8 +77,7 @@ public class Combat
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}
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else if(m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker))
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{
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if(Users.getProfile(attacker).getSkillLevel(SkillType.AXES) >= 500)
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event.setDamage(damage + 4);
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Axes.axesBonus(attacker, event);
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Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
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@ -99,11 +99,19 @@ m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
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m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
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m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
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m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
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m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
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m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
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m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
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m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
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m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
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m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
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m.SkillSwords=Schwert (Swords)
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@ -100,7 +100,7 @@ m.EffectsAxes1_1=Deal AoE Damage
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m.EffectsAxes2_0=Critical Strikes
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m.EffectsAxes2_1=Double Damage
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Modifies Damage
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
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m.EffectsAxes1_1=Causa daños en arena
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m.EffectsAxes2_0=Golpes criticos
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m.EffectsAxes2_1=Doble de daño
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m.EffectsAxes3_0=Maestria de hacha
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m.EffectsAxes3_1=Modifica el daño
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m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
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m.AbilBonusAxes1_0=Maestria de hacha
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m.AbilBonusAxes1_1=4 de daño de bonus
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
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m.SkillSwords=ESPADAS
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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Kallonhalkoja (TAITO)
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m.EffectsAxes1_1=Tee aluevahinkoa
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m.EffectsAxes2_0=Kriittiset Iskut
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m.EffectsAxes2_1=Tuplavahinko
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m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
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m.EffectsAxes3_1=Muokkaa vahinkoa
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m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
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m.AbilBonusAxes1_0=Kirveiden Herra
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m.AbilBonusAxes1_1=+4 Vahinko
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
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m.SkillSwords=MIEKAT
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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Fendeur de cr
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m.EffectsAxes1_1=provoque des dégâts de zone
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m.EffectsAxes2_0=Coup critiques
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m.EffectsAxes2_1=double les dégâts
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m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
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m.EffectsAxes3_1=Augmente les dégâts
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m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
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m.AbilBonusAxes1_0=Maîtrise de la hache
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m.AbilBonusAxes1_1=4 Blessures en bonus
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
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m.SkillSwords=ÉPÉE
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@ -105,11 +105,19 @@ m.EffectsAxes1_0=Schedelsplijter (ABILITY)
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m.EffectsAxes1_1=Geef schade rond om je heen
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m.EffectsAxes2_0=Critical Strikes
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m.EffectsAxes2_1=Dubbele schade
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m.EffectsAxes3_0=Bijl Master (500 SKILL)
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m.EffectsAxes3_1=Verhoogt schade
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m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
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m.AbilBonusAxes1_0=Bijl Master
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m.AbilBonusAxes1_1=4 schade extra
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
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m.SkillSwords=ZWAARDEN
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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
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m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
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m.EffectsAxes2_0=Krytyczne uderzenie
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m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
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m.EffectsAxes3_0=Doswiadczony wojownik
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m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
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m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
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m.AbilBonusAxes1_0=Doswiadczony wojownik
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m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
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m.SkillSwords=MIECZE
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@ -101,12 +101,19 @@ m.XPGainAxes=Atacando monstros
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m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
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m.EffectsAxes1_1=Causa Danos em Area
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m.EffectsAxes2_0=Ataques Críticos
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m.EffectsAxes2_1=Dobra o Dano
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m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
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m.EffectsAxes3_1=Aumenta o Dano
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m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
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m.AbilBonusAxes1_0=Mestre com Machados/
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m.AbilBonusAxes1_1=Bônus de 4 de dano
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
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@ -100,11 +100,19 @@ m.EffectsAxes1_0=
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m.EffectsAxes1_1=Увеличение урона от топора
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m.EffectsAxes2_0=Критические удары
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m.EffectsAxes2_1=Двойной урон
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m.EffectsAxes3_0=Мастерство топора(500 уровень)
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m.EffectsAxes3_1=Улучшение урона
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m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
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m.AbilBonusAxes1_0=Мастерство топора
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m.AbilBonusAxes1_1=Дает бонус в 4 урона
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
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m.SkillSwords=Мечи
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