Updated locale

This commit is contained in:
nossr50 2012-02-29 15:45:09 -08:00
parent 8d00468412
commit 885ec70d28
10 changed files with 106 additions and 44 deletions

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@ -77,8 +77,7 @@ public class Combat
} }
else if(m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker)) else if(m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker))
{ {
if(Users.getProfile(attacker).getSkillLevel(SkillType.AXES) >= 500) Axes.axesBonus(attacker, event);
event.setDamage(damage + 4);
Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit

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@ -99,11 +99,19 @@ m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel) m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden m.EffectsAxes3_1=Adds bonus DMG
m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister) m.EffectsAxes4_0=Impact
m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister m.EffectsAxes4_1=Strike with enough force to shatter armor
m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden m.EffectsAxes5_0=Greater Impact
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}% m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
m.SkillSwords=Schwert (Swords) m.SkillSwords=Schwert (Swords)

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@ -100,7 +100,7 @@ m.EffectsAxes1_1=Deal AoE Damage
m.EffectsAxes2_0=Critical Strikes m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Double Damage m.EffectsAxes2_1=Double Damage
m.EffectsAxes3_0=Axe Mastery m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Modifies Damage m.EffectsAxes3_1=Adds bonus DMG
m.EffectsAxes4_0=Impact m.EffectsAxes4_0=Impact
m.EffectsAxes4_1=Strike with enough force to shatter armor m.EffectsAxes4_1=Strike with enough force to shatter armor
m.EffectsAxes5_0=Greater Impact m.EffectsAxes5_0=Greater Impact

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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
m.EffectsAxes1_1=Causa daños en arena m.EffectsAxes1_1=Causa daños en arena
m.EffectsAxes2_0=Golpes criticos m.EffectsAxes2_0=Golpes criticos
m.EffectsAxes2_1=Doble de daño m.EffectsAxes2_1=Doble de daño
m.EffectsAxes3_0=Maestria de hacha m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Modifica el daño m.EffectsAxes3_1=Adds bonus DMG
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA) m.EffectsAxes4_0=Impact
m.AbilBonusAxes1_0=Maestria de hacha m.EffectsAxes4_1=Strike with enough force to shatter armor
m.AbilBonusAxes1_1=4 de daño de bonus m.EffectsAxes5_0=Greater Impact
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
m.SkillSwords=ESPADAS m.SkillSwords=ESPADAS

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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Kallonhalkoja (TAITO)
m.EffectsAxes1_1=Tee aluevahinkoa m.EffectsAxes1_1=Tee aluevahinkoa
m.EffectsAxes2_0=Kriittiset Iskut m.EffectsAxes2_0=Kriittiset Iskut
m.EffectsAxes2_1=Tuplavahinko m.EffectsAxes2_1=Tuplavahinko
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO) m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Muokkaa vahinkoa m.EffectsAxes3_1=Adds bonus DMG
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA) m.EffectsAxes4_0=Impact
m.AbilBonusAxes1_0=Kirveiden Herra m.EffectsAxes4_1=Strike with enough force to shatter armor
m.AbilBonusAxes1_1=+4 Vahinko m.EffectsAxes5_0=Greater Impact
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
m.SkillSwords=MIEKAT m.SkillSwords=MIEKAT

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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Fendeur de cr
m.EffectsAxes1_1=provoque des dégâts de zone m.EffectsAxes1_1=provoque des dégâts de zone
m.EffectsAxes2_0=Coup critiques m.EffectsAxes2_0=Coup critiques
m.EffectsAxes2_1=double les dégâts m.EffectsAxes2_1=double les dégâts
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500) m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Augmente les dégâts m.EffectsAxes3_1=Adds bonus DMG
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache) m.EffectsAxes4_0=Impact
m.AbilBonusAxes1_0=Maîtrise de la hache m.EffectsAxes4_1=Strike with enough force to shatter armor
m.AbilBonusAxes1_1=4 Blessures en bonus m.EffectsAxes5_0=Greater Impact
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillSwords=ÉPÉE m.SkillSwords=ÉPÉE

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@ -105,11 +105,19 @@ m.EffectsAxes1_0=Schedelsplijter (ABILITY)
m.EffectsAxes1_1=Geef schade rond om je heen m.EffectsAxes1_1=Geef schade rond om je heen
m.EffectsAxes2_0=Critical Strikes m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Dubbele schade m.EffectsAxes2_1=Dubbele schade
m.EffectsAxes3_0=Bijl Master (500 SKILL) m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Verhoogt schade m.EffectsAxes3_1=Adds bonus DMG
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER) m.EffectsAxes4_0=Impact
m.AbilBonusAxes1_0=Bijl Master m.EffectsAxes4_1=Strike with enough force to shatter armor
m.AbilBonusAxes1_1=4 schade extra m.EffectsAxes5_0=Greater Impact
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
m.SkillSwords=ZWAARDEN m.SkillSwords=ZWAARDEN

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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola. m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
m.EffectsAxes2_0=Krytyczne uderzenie m.EffectsAxes2_0=Krytyczne uderzenie
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia. m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
m.EffectsAxes3_0=Doswiadczony wojownik m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen. m.EffectsAxes3_1=Adds bonus DMG
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom. m.EffectsAxes4_0=Impact
m.AbilBonusAxes1_0=Doswiadczony wojownik m.EffectsAxes4_1=Strike with enough force to shatter armor
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen. m.EffectsAxes5_0=Greater Impact
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
m.SkillSwords=MIECZE m.SkillSwords=MIECZE

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@ -101,12 +101,19 @@ m.XPGainAxes=Atacando monstros
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL) m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
m.EffectsAxes1_1=Causa Danos em Area m.EffectsAxes1_1=Causa Danos em Area
m.EffectsAxes2_0=Ataques Críticos m.EffectsAxes2_0=Ataques Críticos
m.EffectsAxes2_1=Dobra o Dano m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500) m.EffectsAxes3_1=Adds bonus DMG
m.EffectsAxes3_1=Aumenta o Dano m.EffectsAxes4_0=Impact
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados) m.EffectsAxes4_1=Strike with enough force to shatter armor
m.AbilBonusAxes1_0=Mestre com Machados/ m.EffectsAxes5_0=Greater Impact
m.AbilBonusAxes1_1=Bônus de 4 de dano m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s

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@ -100,11 +100,19 @@ m.EffectsAxes1_0=
m.EffectsAxes1_1=Увеличение урона от топора m.EffectsAxes1_1=Увеличение урона от топора
m.EffectsAxes2_0=Критические удары m.EffectsAxes2_0=Критические удары
m.EffectsAxes2_1=Двойной урон m.EffectsAxes2_1=Двойной урон
m.EffectsAxes3_0=Мастерство топора(500 уровень) m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Улучшение урона m.EffectsAxes3_1=Adds bonus DMG
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора) m.EffectsAxes4_0=Impact
m.AbilBonusAxes1_0=Мастерство топора m.EffectsAxes4_1=Strike with enough force to shatter armor
m.AbilBonusAxes1_1=Дает бонус в 4 урона m.EffectsAxes5_0=Greater Impact
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
m.SkillSwords=Мечи m.SkillSwords=Мечи