Updated locale

This commit is contained in:
nossr50
2012-02-29 15:45:09 -08:00
parent 8d00468412
commit 885ec70d28
10 changed files with 106 additions and 44 deletions

View File

@ -100,11 +100,19 @@ m.EffectsAxes1_0=
m.EffectsAxes1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m.EffectsAxes2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
m.EffectsAxes2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
m.EffectsAxes3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(500 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
m.EffectsAxes3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
m.AbilLockAxes1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 500+ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
m.AbilBonusAxes1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m.AbilBonusAxes1_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> 4 <20><><EFBFBD><EFBFBD><EFBFBD>
m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Adds bonus DMG
m.EffectsAxes4_0=Impact
m.EffectsAxes4_1=Strike with enough force to shatter armor
m.EffectsAxes5_0=Greater Impact
m.EffectsAxes5_1=Deal bonus damage to unarmored foes
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus {0} damage
m.AbilBonusAxes2_0=Impact
m.AbilBonusAxes2_1=Deal {0} DMG to armor
m.AbilBonusAxes3_0=Greater Impact
m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
m.AxesCritChance=[[RED]]<5D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: [[YELLOW]]{0}s
m.SkillSwords=<EFBFBD><EFBFBD><EFBFBD><EFBFBD>