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@ -105,11 +105,19 @@ m.EffectsAxes1_0=Schedelsplijter (ABILITY)
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m.EffectsAxes1_1=Geef schade rond om je heen
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m.EffectsAxes2_0=Critical Strikes
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m.EffectsAxes2_1=Dubbele schade
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m.EffectsAxes3_0=Bijl Master (500 SKILL)
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m.EffectsAxes3_1=Verhoogt schade
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m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
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m.AbilBonusAxes1_0=Bijl Master
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m.AbilBonusAxes1_1=4 schade extra
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
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m.SkillSwords=ZWAARDEN
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