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@ -99,11 +99,19 @@ m.EffectsAxes1_0=Fendeur de cr
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m.EffectsAxes1_1=provoque des d<>g<EFBFBD>ts de zone
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m.EffectsAxes2_0=Coup critiques
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m.EffectsAxes2_1=double les d<>g<EFBFBD>ts
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m.EffectsAxes3_0=Ma<EFBFBD>trise de la hache (niveau 500)
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m.EffectsAxes3_1=Augmente les d<>g<EFBFBD>ts
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m.AbilLockAxes1=D<EFBFBD>bloqu<EFBFBD> au niveau 500 (Ma<4D>trise de la hache)
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m.AbilBonusAxes1_0=Ma<EFBFBD>trise de la hache
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m.AbilBonusAxes1_1=4 Blessures en bonus
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m.EffectsAxes3_0=Axe Mastery
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m.EffectsAxes3_1=Adds bonus DMG
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m.EffectsAxes4_0=Impact
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m.EffectsAxes4_1=Strike with enough force to shatter armor
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m.EffectsAxes5_0=Greater Impact
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m.EffectsAxes5_1=Deal bonus damage to unarmored foes
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m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXE MASTERY)
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m.AbilBonusAxes1_0=Axe Mastery
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m.AbilBonusAxes1_1=Bonus {0} damage
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m.AbilBonusAxes2_0=Impact
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m.AbilBonusAxes2_1=Deal {0} DMG to armor
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m.AbilBonusAxes3_0=Greater Impact
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m.AbilBonusAxes3_1=Deal {0} Bonus DMG to the unarmored
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m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
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m.AxesSkullLength=[[RED]]Dur<75>e de votre capacit<69> sp<73>ciale : [[YELLOW]]{0}s
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m.SkillSwords=<EFBFBD>P<EFBFBD>E
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