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Updated locale
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@ -77,8 +77,7 @@ public class Combat
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}
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else if(m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker))
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{
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if(Users.getProfile(attacker).getSkillLevel(SkillType.AXES) >= 500)
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event.setDamage(damage + 4);
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Axes.axesBonus(attacker, event);
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Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
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