Fixed a bug where Retro mode made you 10x luckier

This commit is contained in:
nossr50
2019-01-20 02:08:26 -08:00
parent e962f645b6
commit 87f84a5f66
3 changed files with 13 additions and 4 deletions

View File

@ -62,10 +62,16 @@ public class SkillUtils {
public static String[] calculateAbilityDisplayValues(float skillValue, SubSkillType subSkillType, boolean isLucky) {
int maxBonusLevel = AdvancedConfig.getInstance().getMaxBonusLevel(subSkillType);
if(Config.getInstance().getIsRetroMode())
maxBonusLevel = maxBonusLevel * 10;
return calculateAbilityDisplayValues((AdvancedConfig.getInstance().getMaxChance(subSkillType) / maxBonusLevel) * Math.min(skillValue, maxBonusLevel), isLucky);
}
public static String[] calculateAbilityDisplayValuesCustom(float skillValue, SubSkillType subSkillType, boolean isLucky, int maxBonusLevel, double maxChance) {
if(Config.getInstance().getIsRetroMode())
maxBonusLevel = maxBonusLevel * 10;
return calculateAbilityDisplayValues((maxChance / maxBonusLevel) * Math.min(skillValue, maxBonusLevel), isLucky);
}
@ -259,12 +265,18 @@ public class SkillUtils {
* @return true if random chance succeeds and the event isn't cancelled
*/
private static boolean performRandomSkillCheck(SubSkillType subSkillType, Player player, int skillLevel, int activationChance, double maxChance, int maxLevel) {
if(Config.getInstance().getIsRetroMode())
maxLevel = maxLevel * 10;
double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel) / activationChance;
return performRandomSkillCheckStatic(subSkillType, player, activationChance, chance);
}
/* NEW VERSION */
private static boolean performRandomSkillCheck(AbstractSubSkill abstractSubSkill, Player player, int skillLevel, int activationChance, double maxChance, int maxLevel) {
if(Config.getInstance().getIsRetroMode())
maxLevel = maxLevel * 10;
double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel) / activationChance;
return performRandomSkillCheckStatic(abstractSubSkill, player, activationChance, chance);
}
@ -326,10 +338,8 @@ public class SkillUtils {
*/
public static boolean isActivationSuccessfulCustom(Player player, AbstractSubSkill abstractSubSkill, double maxChance, int maxBonusLevel)
{
int skillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
return performRandomSkillCheck(abstractSubSkill, player, skillLevel, PerksUtils.handleLuckyPerks(player, abstractSubSkill.getPrimarySkill()), maxChance, maxBonusLevel);
}