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Part 2 of removing bad design patterns
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@@ -2,7 +2,6 @@ package com.gmail.nossr50.util.random;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import org.bukkit.entity.Player;
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@@ -33,7 +32,7 @@ public class RandomChanceSkill implements RandomChanceExecution {
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public RandomChanceSkill(Player player, SubSkillType subSkillType, boolean hasCap) {
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if (hasCap)
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this.probabilityCap = mcMMO.getDynamicSettingsManager().getSkillMaxChance(subSkillType);
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this.probabilityCap = pluginRef.getDynamicSettingsManager().getSkillMaxChance(subSkillType);
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else
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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@@ -86,7 +85,7 @@ public class RandomChanceSkill implements RandomChanceExecution {
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* @return the maximum bonus from skill level for this skill
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*/
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public double getMaximumBonusLevelCap() {
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return mcMMO.getDynamicSettingsManager().getSkillMaxBonusLevel(subSkillType);
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return pluginRef.getDynamicSettingsManager().getSkillMaxBonusLevel(subSkillType);
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}
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/**
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@@ -5,7 +5,6 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillRandomCheckEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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@@ -219,7 +218,7 @@ public class RandomChanceUtil {
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* @throws InvalidStaticChance if the skill has no defined static chance this exception will be thrown and you should know you're a naughty boy
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*/
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public static double getStaticRandomChance(SubSkillType subSkillType) throws InvalidStaticChance {
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return mcMMO.getDynamicSettingsManager().getSkillPropertiesManager().getStaticChanceProperty(subSkillType);
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return pluginRef.getDynamicSettingsManager().getSkillPropertiesManager().getStaticChanceProperty(subSkillType);
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}
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public static boolean sendSkillEvent(Player player, SubSkillType subSkillType, double activationChance) {
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