mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Added ability to configure drops from Shake in treasures.yml
This commit is contained in:
@ -1,16 +1,13 @@
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package com.gmail.nossr50.skills.fishing;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.List;
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import org.bukkit.DyeColor;
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import org.bukkit.Material;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionType;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.treasure.TreasureConfig;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.util.Misc;
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public final class Fishing {
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@ -66,115 +63,70 @@ public final class Fishing {
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* @param target Targeted entity
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* @param possibleDrops List of ItemStack that can be dropped
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*/
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protected static void findPossibleDrops(LivingEntity target, Map<ItemStack, Integer> possibleDrops) {
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protected static List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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switch (target.getType()) {
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case BLAZE:
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possibleDrops.put(new ItemStack(Material.BLAZE_ROD), 100);
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break;
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return TreasureConfig.getInstance().shakeFromBlaze;
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case CAVE_SPIDER:
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case SPIDER:
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possibleDrops.put(new ItemStack(Material.SPIDER_EYE), 50);
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possibleDrops.put(new ItemStack(Material.STRING), 50);
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break;
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return TreasureConfig.getInstance().shakeFromCaveSpider;
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case CHICKEN:
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possibleDrops.put(new ItemStack(Material.FEATHER), 34);
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possibleDrops.put(new ItemStack(Material.RAW_CHICKEN), 33);
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possibleDrops.put(new ItemStack(Material.EGG), 33);
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break;
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return TreasureConfig.getInstance().shakeFromChicken;
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case COW:
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possibleDrops.put(new ItemStack(Material.MILK_BUCKET), 2);
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possibleDrops.put(new ItemStack(Material.LEATHER), 49);
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possibleDrops.put(new ItemStack(Material.RAW_BEEF), 49);
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break;
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return TreasureConfig.getInstance().shakeFromCow;
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case CREEPER:
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possibleDrops.put(new ItemStack(Material.SKULL_ITEM, 1, (short) 4), 1);
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possibleDrops.put(new ItemStack(Material.SULPHUR), 99);
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break;
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return TreasureConfig.getInstance().shakeFromCreeper;
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case ENDERMAN:
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possibleDrops.put(new ItemStack(Material.ENDER_PEARL), 100);
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break;
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return TreasureConfig.getInstance().shakeFromEnderman;
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case GHAST:
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possibleDrops.put(new ItemStack(Material.SULPHUR), 50);
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possibleDrops.put(new ItemStack(Material.GHAST_TEAR), 50);
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break;
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return TreasureConfig.getInstance().shakeFromGhast;
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case IRON_GOLEM:
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possibleDrops.put(new ItemStack(Material.PUMPKIN), 3);
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possibleDrops.put(new ItemStack(Material.IRON_INGOT), 12);
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possibleDrops.put(new ItemStack(Material.RED_ROSE), 85);
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break;
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return TreasureConfig.getInstance().shakeFromIronGolem;
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case MAGMA_CUBE:
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possibleDrops.put(new ItemStack(Material.MAGMA_CREAM), 100);
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break;
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return TreasureConfig.getInstance().shakeFromMagmaCube;
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case MUSHROOM_COW:
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possibleDrops.put(new ItemStack(Material.MILK_BUCKET), 5);
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possibleDrops.put(new ItemStack(Material.MUSHROOM_SOUP), 5);
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possibleDrops.put(new ItemStack(Material.LEATHER), 30);
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possibleDrops.put(new ItemStack(Material.RAW_BEEF), 30);
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possibleDrops.put(new ItemStack(Material.RED_MUSHROOM, Misc.getRandom().nextInt(3) + 1), 30);
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break;
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return TreasureConfig.getInstance().shakeFromMushroomCow;
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case PIG:
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possibleDrops.put(new ItemStack(Material.PORK), 100);
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break;
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return TreasureConfig.getInstance().shakeFromPig;
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case PIG_ZOMBIE:
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possibleDrops.put(new ItemStack(Material.ROTTEN_FLESH), 50);
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possibleDrops.put(new ItemStack(Material.GOLD_NUGGET), 50);
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break;
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return TreasureConfig.getInstance().shakeFromPigZombie;
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case SHEEP:
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possibleDrops.put(new ItemStack(Material.WOOL, Misc.getRandom().nextInt(6) + 1), 100);
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break;
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return TreasureConfig.getInstance().shakeFromSheep;
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case SKELETON:
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possibleDrops.put(new ItemStack(Material.SKULL_ITEM, 1, (short) 0), 2);
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possibleDrops.put(new ItemStack(Material.BONE), 49);
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possibleDrops.put(new ItemStack(Material.ARROW, Misc.getRandom().nextInt(3) + 1), 49);
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break;
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return TreasureConfig.getInstance().shakeFromSkeleton;
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case SLIME:
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possibleDrops.put(new ItemStack(Material.SLIME_BALL), 100);
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break;
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return TreasureConfig.getInstance().shakeFromSlime;
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case SNOWMAN:
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possibleDrops.put(new ItemStack(Material.PUMPKIN), 3);
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possibleDrops.put(new ItemStack(Material.SNOW_BALL, Misc.getRandom().nextInt(4) + 1), 97);
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break;
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return TreasureConfig.getInstance().shakeFromSnowman;
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case SPIDER:
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return TreasureConfig.getInstance().shakeFromSpider;
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case SQUID:
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possibleDrops.put(new ItemStack(Material.INK_SACK, 1, DyeColor.BLACK.getDyeData()), 100);
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break;
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return TreasureConfig.getInstance().shakeFromSquid;
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case WITCH:
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possibleDrops.put(new Potion(PotionType.INSTANT_HEAL).toItemStack(1), 1);
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possibleDrops.put(new Potion(PotionType.FIRE_RESISTANCE).toItemStack(1), 1);
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possibleDrops.put(new Potion(PotionType.SPEED).toItemStack(1), 1);
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possibleDrops.put(new ItemStack(Material.GLASS_BOTTLE), 9);
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possibleDrops.put(new ItemStack(Material.GLOWSTONE_DUST), 13);
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possibleDrops.put(new ItemStack(Material.SULPHUR), 12);
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possibleDrops.put(new ItemStack(Material.REDSTONE), 13);
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possibleDrops.put(new ItemStack(Material.SPIDER_EYE), 12);
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possibleDrops.put(new ItemStack(Material.STICK), 13);
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possibleDrops.put(new ItemStack(Material.SUGAR), 12);
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possibleDrops.put(new ItemStack(Material.POTION), 13);
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break;
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return TreasureConfig.getInstance().shakeFromWitch;
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case ZOMBIE:
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possibleDrops.put(new ItemStack(Material.SKULL_ITEM, 1, (short) 2), 2);
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possibleDrops.put(new ItemStack(Material.ROTTEN_FLESH), 98);
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break;
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return TreasureConfig.getInstance().shakeFromZombie;
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default:
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return;
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return null;
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}
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}
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@ -184,15 +136,15 @@ public final class Fishing {
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* @param possibleDrops List of ItemStack that can be dropped
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* @return Chosen ItemStack
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*/
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protected static ItemStack chooseDrop(Map<ItemStack, Integer> possibleDrops) {
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protected static ItemStack chooseDrop(List<ShakeTreasure> possibleDrops) {
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int dropProbability = Misc.getRandom().nextInt(100);
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int cumulatedProbability = 0;
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double cumulatedProbability = 0;
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for (Entry<ItemStack, Integer> entry : possibleDrops.entrySet()) {
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cumulatedProbability += entry.getValue();
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for (ShakeTreasure treasure : possibleDrops) {
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cumulatedProbability += treasure.getDropChance();
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if (dropProbability < cumulatedProbability) {
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return entry.getKey();
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return treasure.getDrop();
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}
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}
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@ -2,9 +2,7 @@ package com.gmail.nossr50.skills.fishing;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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@ -24,6 +22,7 @@ import com.gmail.nossr50.config.treasure.TreasureConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.fishing.Fishing.Tier;
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@ -144,11 +143,9 @@ public class FishingManager extends SkillManager {
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*/
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public void shakeCheck(LivingEntity target) {
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if (getShakeProbability() > Misc.getRandom().nextInt(getActivationChance())) {
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Map<ItemStack, Integer> possibleDrops = new HashMap<ItemStack, Integer>();
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List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
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Fishing.findPossibleDrops(target, possibleDrops);
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if (possibleDrops.isEmpty()) {
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if (possibleDrops == null || possibleDrops.isEmpty()) {
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return;
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}
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