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SecondaryAbility's API additions
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@ -5,6 +5,7 @@ import java.util.List;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.unarmed.Unarmed;
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@ -23,7 +24,7 @@ public class UnarmedCommand extends SkillCommand {
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private boolean canBerserk;
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private boolean canDisarm;
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private boolean canBonusDamage;
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private boolean canIronArm;
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private boolean canDeflect;
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private boolean canIronGrip;
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@ -42,26 +43,26 @@ public class UnarmedCommand extends SkillCommand {
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// DISARM
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if (canDisarm) {
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String[] disarmStrings = calculateAbilityDisplayValues(skillValue, Unarmed.disarmMaxBonusLevel, Unarmed.disarmMaxChance, isLucky);
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String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbilityType.DISARM, isLucky);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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}
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// DEFLECT
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if (canDeflect) {
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, Unarmed.deflectMaxBonusLevel, Unarmed.deflectMaxChance, isLucky);
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbilityType.DEFLECT, isLucky);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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// IRON ARM
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if (canBonusDamage) {
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if (canIronArm) {
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ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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}
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// IRON GRIP
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if (canIronGrip) {
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String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, Unarmed.ironGripMaxBonusLevel, Unarmed.ironGripMaxChance, isLucky);
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String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbilityType.IRON_GRIP, isLucky);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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}
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@ -70,10 +71,11 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(Player player) {
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canBerserk = Permissions.berserk(player);
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canBonusDamage = Permissions.bonusDamage(player, skill);
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canDeflect = Permissions.arrowDeflect(player);
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canDisarm = Permissions.disarm(player);
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canIronGrip = Permissions.ironGrip(player);
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canIronArm = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.IRON_ARM);
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canDeflect = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.DEFLECT);
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canDisarm = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.DISARM);
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canIronGrip = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.IRON_GRIP);
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// TODO: Apparently we forgot about block cracker?
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}
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@Override
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@ -83,12 +85,13 @@ public class UnarmedCommand extends SkillCommand {
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if (canBerserk) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.0"), LocaleLoader.getString("Unarmed.Effect.1")));
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}
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// TODO: Apparently we forgot about block cracker?
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if (canDisarm) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.2"), LocaleLoader.getString("Unarmed.Effect.3")));
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}
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if (canBonusDamage) {
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if (canIronArm) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.4"), LocaleLoader.getString("Unarmed.Effect.5")));
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}
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@ -107,7 +110,7 @@ public class UnarmedCommand extends SkillCommand {
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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if (canBonusDamage) {
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if (canIronArm) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus)));
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}
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