SecondaryAbility's API additions

This commit is contained in:
t00thpick1
2013-11-22 12:32:23 -05:00
parent 5d63a4b910
commit 870987bba7
60 changed files with 658 additions and 596 deletions

View File

@ -5,6 +5,7 @@ import java.util.List;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.skills.SecondaryAbilityType;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.axes.Axes;
@ -13,14 +14,14 @@ import com.gmail.nossr50.util.Permissions;
public class AxesCommand extends SkillCommand {
private String critChance;
private String critChanceLucky;
private double bonusDamage;
private double axeMasteryDamage;
private double impactDamage;
private String skullSplitterLength;
private String skullSplitterLengthEndurance;
private boolean canSkullSplitter;
private boolean canCritical;
private boolean canBonusDamage;
private boolean canAxeMastery;
private boolean canImpact;
private boolean canGreaterImpact;
@ -30,7 +31,7 @@ public class AxesCommand extends SkillCommand {
@Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
// IMPACT
// ARMOR IMPACT
if (canImpact) {
impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
}
@ -42,26 +43,26 @@ public class AxesCommand extends SkillCommand {
skullSplitterLengthEndurance = skullSplitterStrings[1];
}
// CRITICAL STRIKES
// CRITICAL HIT
if (canCritical) {
String[] criticalStrikeStrings = calculateAbilityDisplayValues(skillValue, Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance, isLucky);
critChance = criticalStrikeStrings[0];
critChanceLucky = criticalStrikeStrings[1];
String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbilityType.CRITICAL_HIT, isLucky);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}
// AXE MASTERY
if (canBonusDamage) {
bonusDamage = Math.min(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
if (canAxeMastery) {
axeMasteryDamage = Math.min(skillValue / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
}
}
@Override
protected void permissionsCheck(Player player) {
canSkullSplitter = Permissions.skullSplitter(player);
canCritical = Permissions.criticalStrikes(player);
canBonusDamage = Permissions.bonusDamage(player, skill);
canImpact = Permissions.armorImpact(player);
canGreaterImpact = Permissions.greaterImpact(player);
canCritical = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.CRITICAL_HIT);
canAxeMastery = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.AXE_MASTERY);
canImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.ARMOR_IMPACT);
canGreaterImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.GREATER_IMPACT);
}
@Override
@ -76,7 +77,7 @@ public class AxesCommand extends SkillCommand {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3")));
}
if (canBonusDamage) {
if (canAxeMastery) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5")));
}
@ -95,8 +96,8 @@ public class AxesCommand extends SkillCommand {
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canBonusDamage) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", bonusDamage)));
if (canAxeMastery) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", axeMasteryDamage)));
}
if (canImpact) {