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SecondaryAbility's API additions
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@ -5,6 +5,7 @@ import java.util.List;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.axes.Axes;
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@ -13,14 +14,14 @@ import com.gmail.nossr50.util.Permissions;
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public class AxesCommand extends SkillCommand {
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private String critChance;
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private String critChanceLucky;
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private double bonusDamage;
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private double axeMasteryDamage;
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private double impactDamage;
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private String skullSplitterLength;
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private String skullSplitterLengthEndurance;
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private boolean canSkullSplitter;
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private boolean canCritical;
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private boolean canBonusDamage;
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private boolean canAxeMastery;
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private boolean canImpact;
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private boolean canGreaterImpact;
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@ -30,7 +31,7 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
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// IMPACT
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// ARMOR IMPACT
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if (canImpact) {
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impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
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}
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@ -42,26 +43,26 @@ public class AxesCommand extends SkillCommand {
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skullSplitterLengthEndurance = skullSplitterStrings[1];
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}
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// CRITICAL STRIKES
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// CRITICAL HIT
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if (canCritical) {
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String[] criticalStrikeStrings = calculateAbilityDisplayValues(skillValue, Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance, isLucky);
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critChance = criticalStrikeStrings[0];
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critChanceLucky = criticalStrikeStrings[1];
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String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbilityType.CRITICAL_HIT, isLucky);
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critChance = criticalHitStrings[0];
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critChanceLucky = criticalHitStrings[1];
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}
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// AXE MASTERY
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if (canBonusDamage) {
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bonusDamage = Math.min(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
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if (canAxeMastery) {
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axeMasteryDamage = Math.min(skillValue / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
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}
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}
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@Override
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protected void permissionsCheck(Player player) {
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canSkullSplitter = Permissions.skullSplitter(player);
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canCritical = Permissions.criticalStrikes(player);
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canBonusDamage = Permissions.bonusDamage(player, skill);
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canImpact = Permissions.armorImpact(player);
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canGreaterImpact = Permissions.greaterImpact(player);
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canCritical = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.CRITICAL_HIT);
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canAxeMastery = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.AXE_MASTERY);
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canImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.ARMOR_IMPACT);
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canGreaterImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbilityType.GREATER_IMPACT);
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}
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@Override
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@ -76,7 +77,7 @@ public class AxesCommand extends SkillCommand {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3")));
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}
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if (canBonusDamage) {
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if (canAxeMastery) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5")));
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}
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@ -95,8 +96,8 @@ public class AxesCommand extends SkillCommand {
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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if (canBonusDamage) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", bonusDamage)));
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if (canAxeMastery) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", axeMasteryDamage)));
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}
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if (canImpact) {
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