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We now have a RepairManager.
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@ -11,6 +11,7 @@ import com.gmail.nossr50.skills.excavation.ExcavationManager;
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import com.gmail.nossr50.skills.fishing.FishingManager;
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import com.gmail.nossr50.skills.fishing.FishingManager;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.herbalism.HerbalismManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.mining.MiningManager;
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import com.gmail.nossr50.skills.repair.RepairManager;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.smelting.SmeltingManager;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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@ -25,7 +26,7 @@ public enum SkillType {
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FISHING(FishingManager.class),
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FISHING(FishingManager.class),
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HERBALISM(HerbalismManager.class, AbilityType.GREEN_TERRA, ToolType.HOE),
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HERBALISM(HerbalismManager.class, AbilityType.GREEN_TERRA, ToolType.HOE),
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MINING(MiningManager.class, AbilityType.SUPER_BREAKER, ToolType.PICKAXE),
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MINING(MiningManager.class, AbilityType.SUPER_BREAKER, ToolType.PICKAXE),
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REPAIR(null), // TODO: Create a proper RepairManager class
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REPAIR(RepairManager.class),
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SMELTING(SmeltingManager.class),
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SMELTING(SmeltingManager.class),
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SWORDS(SwordsManager.class, AbilityType.SERRATED_STRIKES, ToolType.SWORD),
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SWORDS(SwordsManager.class, AbilityType.SERRATED_STRIKES, ToolType.SWORD),
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TAMING(TamingManager.class),
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TAMING(TamingManager.class),
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