Merge pull request #200 from bm01/master

Added Player to addXP arguments, avoids getPlayer call
This commit is contained in:
nossr50 2012-04-23 19:16:53 -07:00
commit 8693a48646
11 changed files with 16 additions and 18 deletions

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@ -61,7 +61,7 @@ public class ExperienceAPI {
* @param XP The amount of XP to add
*/
public void addXP(Player player, SkillType skillType, int XP) {
Users.getProfile(player).addXP(skillType, XP);
Users.getProfile(player).addXP(player, skillType, XP);
checkXP(player, skillType);
}

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@ -1008,13 +1008,11 @@ public class PlayerProfile {
/**
* Adds XP to the player, this is affected by skill modifiers and XP Rate
*
* @param player The player to add XP to
* @param skillType The skill to add XP to
* @param newvalue The amount of XP to add
* @param player The player to add XP to
*/
public void addXP(SkillType skillType, int newValue) {
Player player = Bukkit.getPlayer(playerName);
public void addXP(Player player, SkillType skillType, int newValue) {
if (System.currentTimeMillis() < ((xpGainATS * 1000) + 250) || player.getGameMode().equals(GameMode.CREATIVE)) {
return;
}

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@ -309,7 +309,7 @@ public class mcEntityListener implements Listener {
break;
}
PP.addXP(SkillType.TAMING, xp);
PP.addXP(player, SkillType.TAMING, xp);
Skills.XpCheckSkill(SkillType.TAMING, player);
}
}

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@ -39,7 +39,7 @@ public class GainXp implements Runnable {
damage += health;
}
PP.addXP(skillType, (int) (damage * baseXp));
PP.addXP(player, skillType, (int) (damage * baseXp));
Skills.XpCheckSkill(skillType, player);
}
}

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@ -58,7 +58,7 @@ public class Acrobatics {
/* Check for death */
if (health - damage >= 1) {
PP.addXP(SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
PP.addXP(player, SkillType.ACROBATICS, damage * ROLL_XP_MODIFIER);
Skills.XpCheckSkill(SkillType.ACROBATICS, player);
event.setDamage(newDamage);
@ -76,7 +76,7 @@ public class Acrobatics {
}
}
else if (health - damage >= 1) {
PP.addXP(SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
PP.addXP(player, SkillType.ACROBATICS, event.getDamage() * FALL_XP_MODIFIER);
Skills.XpCheckSkill(SkillType.ACROBATICS, player);
}
}
@ -111,7 +111,7 @@ public class Acrobatics {
defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
PPd.addXP(SkillType.ACROBATICS, damage * DODGE_MODIFIER);
PPd.addXP(defender, SkillType.ACROBATICS, damage * DODGE_MODIFIER);
Skills.XpCheckSkill(SkillType.ACROBATICS, defender);
}

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@ -120,7 +120,7 @@ public class Excavation {
}
//Handle XP related tasks
PP.addXP(SkillType.EXCAVATION, xp);
PP.addXP(player, SkillType.EXCAVATION, xp);
Skills.XpCheckSkill(SkillType.EXCAVATION, player);
}

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@ -102,7 +102,7 @@ public class Fishing {
FishingTreasure treasure = rewards.get(random.nextInt(rewards.size()));
if (random.nextDouble() * 100 <= treasure.getDropChance()) {
Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp());
Users.getProfile(player).addXP(player, SkillType.FISHING, treasure.getXp());
theCatch.setItemStack(treasure.getDrop());
}
}
@ -117,7 +117,7 @@ public class Fishing {
theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
}
PP.addXP(SkillType.FISHING, LoadProperties.mfishing);
PP.addXP(player, SkillType.FISHING, LoadProperties.mfishing);
Skills.XpCheckSkill(SkillType.FISHING, player);
}

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@ -252,7 +252,7 @@ public class Herbalism {
}
}
PP.addXP(SkillType.HERBALISM, xp);
PP.addXP(player, SkillType.HERBALISM, xp);
Skills.XpCheckSkill(SkillType.HERBALISM, player);
}

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@ -145,7 +145,7 @@ public class Mining {
break;
}
PP.addXP(SkillType.MINING, xp);
PP.addXP(player, SkillType.MINING, xp);
Skills.XpCheckSkill(SkillType.MINING, player);
}

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@ -138,7 +138,7 @@ public class Repair {
dif = (short) (dif / 2);
}
PP.addXP(SkillType.REPAIR, dif * 10);
PP.addXP(player, SkillType.REPAIR, dif * 10);
Skills.XpCheckSkill(SkillType.REPAIR, player);
//CLANG CLANG

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@ -156,7 +156,7 @@ public class WoodCutting {
}
}
PP.addXP(SkillType.WOODCUTTING, xp); //Tree Feller gives nerf'd XP
PP.addXP(player, SkillType.WOODCUTTING, xp); //Tree Feller gives nerf'd XP
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
}
@ -301,7 +301,7 @@ public class WoodCutting {
}
WoodCutting.woodCuttingProcCheck(player, block);
PP.addXP(SkillType.WOODCUTTING, xp);
PP.addXP(player, SkillType.WOODCUTTING, xp);
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
}