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Don't handle item pickups when Items_As_Unarmed is set to true
If `unarmed.Items_As_Unarmed` is set to true in config, then there's no need to be manually handling item pickups.
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@ -332,7 +332,7 @@ public class PlayerListener implements Listener {
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}
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}
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}
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}
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if ((mcMMOPlayer.isUsingUnarmed() && ItemUtils.isSharable(dropStack)) || mcMMOPlayer.getAbilityMode(AbilityType.BERSERK)) {
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if ((mcMMOPlayer.isUsingUnarmed() && ItemUtils.isSharable(dropStack) && !Config.getInstance().getUnarmedItemsAsUnarmed()) || mcMMOPlayer.getAbilityMode(AbilityType.BERSERK)) {
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boolean pickupSuccess = Unarmed.handleItemPickup(player.getInventory(), drop);
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boolean pickupSuccess = Unarmed.handleItemPickup(player.getInventory(), drop);
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boolean cancel = Config.getInstance().getUnarmedItemPickupDisabled() || pickupSuccess;
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boolean cancel = Config.getInstance().getUnarmedItemPickupDisabled() || pickupSuccess;
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event.setCancelled(cancel);
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event.setCancelled(cancel);
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