mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-24 23:15:34 +02:00
Sounds volume and pitch are now configurable in the new sounds.yml file
This commit is contained in:
@@ -18,9 +18,10 @@ import com.gmail.nossr50.util.Permissions;
|
||||
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillActivationType;
|
||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
import com.gmail.nossr50.util.sounds.SoundManager;
|
||||
import com.gmail.nossr50.util.sounds.SoundType;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.Sound;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.inventory.FurnaceBurnEvent;
|
||||
@@ -89,7 +90,7 @@ public class SmeltingManager extends SkillManager {
|
||||
blockState.setType(Material.AIR);
|
||||
|
||||
if (Config.getInstance().getFluxPickaxeSoundEnabled()) {
|
||||
player.playSound(blockState.getLocation(), Sound.BLOCK_FIRE_EXTINGUISH, Misc.FIZZ_VOLUME, Misc.getFizzPitch());
|
||||
SoundManager.sendSound(player, blockState.getLocation(), SoundType.FIZZ);
|
||||
}
|
||||
|
||||
ParticleEffectUtils.playFluxEffect(blockState.getLocation());
|
||||
|
Reference in New Issue
Block a user