Sounds volume and pitch are now configurable in the new sounds.yml file

This commit is contained in:
nossr50
2019-01-12 19:08:54 -08:00
parent 6927712a9d
commit 85fd0a79bc
22 changed files with 251 additions and 45 deletions

View File

@@ -18,9 +18,10 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.FurnaceBurnEvent;
@@ -89,7 +90,7 @@ public class SmeltingManager extends SkillManager {
blockState.setType(Material.AIR);
if (Config.getInstance().getFluxPickaxeSoundEnabled()) {
player.playSound(blockState.getLocation(), Sound.BLOCK_FIRE_EXTINGUISH, Misc.FIZZ_VOLUME, Misc.getFizzPitch());
SoundManager.sendSound(player, blockState.getLocation(), SoundType.FIZZ);
}
ParticleEffectUtils.playFluxEffect(blockState.getLocation());